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srmp3: MAME ROM Information.


History:

Super Real Mahjong Part 3 (c) 1988 Seta.


Super Real Mahjong Part 3 is a strip mahjong game featuring two girls with 5 strip sequences each. Super Real Mahjong Part 3 featured newly designed sprites for the tiles and game play and was the last game to feature sprite animations of the player's hands in the Super Real series. Part 3 also introduced continues to the series.


The player begins the game playing against Kasumi Serizawa. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all of Kasumi's strip sequences she introduces the player to her older sister, Miki, and gameplay continues in the same fashion. If the player loses all of his funds then the game is over.


- TECHNICAL -


Game ID : ZA-0


Main CPU : Z80 (@ 3.5 Mhz)

Sound Chips : AY8910 (@ 1 Mhz), MSM5205 (@ 384 Khz)


Players : 1

Control : mahjong keyboard


- TRIVIA -


Released in June 1988 in Japan only.


Opponent Biography:

Kasumi Serizawa

3rd Year Junior High School Student

Birthday: September 18

Favorite Food: Pudding

Hobbies: Tennis

Bust: 83cm

Waist: 60cm

Hips: 88cm


Miki Serizawa

2nd Year High School Student

Birthday: October 5

Favorite Food: Cheesecake

Hobbies: swimming, movies

Bust: 80cm

Waist: 58cm

Hips: 87cm


A music and drama CD for this game was released by DATAM Polystar. Called "Mitsumete ii yo" ("You can watch") it featured the characters and voices of the girls from Super Real Mahjong Parts II and III.


- SERIES -


1. Super Real Mahjong PI (1987)

2. Super Real Mahjong PII (1987)

3. Super Real Mahjong Part 3 (1988)

4. Super Real Mahjong Special (1992, NEC PC Engine CD)

5. Super Real Mahjong PIV (1993)

6. Super Real Mahjong P.V (1994)

7. Super Real Mahjong PV Paradise - All-Star 4 Nin Uchi (1995, Nintendo Super Famicom)

8. Super Real Mahjong PVI (1995)

9. Super Real Mahjong P7 (1997)

10. Super Real Mahjong VS (1999)

11. Super Real Mahjong - Premium Collection (2001, SNK Neo Geo Pocket Color)

12. Super Real Mahjong for Mobile (2003, Mobile Phone)

13. Super Real Mahjong Dousoukai (2004, Nintendo Game Boy Advance)


- STAFF -


Voices:

Kasumi Serizawa: Yumiko Shibata

Miki Serizawa: Mayumi Sho


- PORTS -


* Consoles :

FM-Towns Marty (1992, "Super Real Mahjong P II & III+")

NEC PC-Engine CD (1994, "Super Real Mahjong P II & III Custom")

Sega Saturn (1995, "Super Real Mahjong Grafitti")


* Computers :

NEC PC-9801 (1993, "Super Real Mahjong PII & PIII")


- SOURCES -


Game's rom.




MAME Info:

0.53 [Takahiro Nogi, Yochizo]


< Japan >


WIP:

- 0.141u3: Chackn and Angelo Salese added clone 'Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 [BET] (Japan)', not working. Angelo Salese rewroted IOX key matrix device implementation, used by Super Real Mahjong Part 2/3. Removed ROM patches and added working player 2 inputs in Super Real Mahjong Part 3.

- 0.53: Takahiro Nogi added Super Real Mahjong Part 3 (Japan) (Seta 1988).

- 25th June 2001: Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3.


LEVELS: 12 (endless)


Romset: 4737 kb / 12 files / 1.91 zip




MAME XML Output:

       <game name="srmp3" sourcefile="srmp2.c">
              <description>Super Real Mahjong Part 3 (Japan)</description>
              <year>1988</year>
              <manufacturer>Seta</manufacturer>
              <rom name="za0-10.bin" size="131072" crc="939d126f" sha1="7a5c7f7fbee8de11a08194d3c8f10a20f8dc2f0a" region="maincpu" offset="0"/>
              <rom name="za0-02.bin" size="524288" crc="85691946" sha1="8b91210b1b6671ba2c9ec6722e5dc40bdf44e4b5" region="gfx1" offset="0"/>
              <rom name="za0-04.bin" size="524288" crc="c06e7a96" sha1="a2dfb81004ea72bfa21724374eb8533af606a5df" region="gfx1" offset="1"/>
              <rom name="za0-01.bin" size="524288" crc="95e0d87c" sha1="34e6c0a95e63cf092092e27c7ba2f649ebf56507" region="gfx1" offset="100000"/>
              <rom name="za0-03.bin" size="524288" crc="7c98570e" sha1="26e28e67bca9954d62d72260370ea872c6058a10" region="gfx1" offset="100001"/>
              <rom name="za0-06.bin" size="524288" crc="8b874b0a" sha1="27fe1ccc2938e1703e484e2925a2f073064cf019" region="gfx1" offset="200000"/>
              <rom name="za0-08.bin" size="524288" crc="3de89d88" sha1="1e6dabe6aeee6a2613feab26b871c235bf491bfa" region="gfx1" offset="200001"/>
              <rom name="za0-05.bin" size="524288" crc="80d3b4e6" sha1="d31d3f904ee8463c1efbb1d106eeb3dc0dc42ab8" region="gfx1" offset="300000"/>
              <rom name="za0-07.bin" size="524288" crc="39d15129" sha1="62b71a82cfc39e6dab3175e03eca5ff92e854f13" region="gfx1" offset="300001"/>
              <rom name="za0-11.bin" size="524288" crc="2248c23f" sha1="35591b51bb23dfd7fa81a05026e9ec0789bb0dde" region="adpcm" offset="0"/>
              <rom name="za0-12.prm" size="512" crc="1ac5387c" sha1="022f204dbe2374478279b586451673a08ee489c8" region="proms" offset="0"/>
              <rom name="za0-13.prm" size="512" crc="4ea3d2fe" sha1="c7d18b9c1331e08faadf33e52033c658bf2b16fc" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="1">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Unknown" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Debug Mode (Cheat)" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Open Reach of CPU" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="224">
                     <dipvalue name="1 (Easy)" value="224" default="yes"/>
                     <dipvalue name="2" value="192"/>
                     <dipvalue name="3" value="160"/>
                     <dipvalue name="4" value="128"/>
                     <dipvalue name="5" value="96"/>
                     <dipvalue name="6" value="64"/>
                     <dipvalue name="7" value="32"/>
                     <dipvalue name="8 (Hard)" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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