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sslam: MAME ROM Information.


Super Slam (c) 1993 Playmark.


Main CPU : 68000, I8051

Sound Chips : OKI6295

Screen orientation : Horizontal

Video resolution : 304 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 2048

Players : 4

Control : 8-way joystick

Buttons : 3


Super Slam is clearly a bootleg of Namco's "Super World Court" on inferior hardware. The Playmark hardware lacks many features of the original such as transparency.


Game's rom.

MAME Info:

0.62 [David Haywood]


- 0.145u6: Fixes to Super Slam music sequencing and dipswitches [Quench].

- 0.141u3: Atari Ace duplicated some code (palette related) between drivers (Super Slam driver).

- 0.136u2: Atari Ace converted Super Slam to use driver_data structure.

- 0.128u1: Couriersud fixed Super Slam driver.

- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Slam that uses the latter pattern to the new system.

- 0.112: Improvements to the sslam driver [Quench]: Corrected the music sequencing simulation of the sound controller in SSLAM based on poking a real board Guru kindly provided. Added save state support. Added DIP locations. Added I8051 (12MHz) CPU2.

- 0.105u4: f205v fixed OKI frequency in Super Slam to 7575 Hz.

- 0.95u2: Quench improved Super Slam audio MCU simulation.

- 0.95: Pierpaolo Prazzoli fixed middle tilemap removing wraparound in the Super Slam title screen.

- 0.94u2: Pierpaolo Prazzoli fixed Super Slam sprites, text tilemap colors, text tilemap scrolls and VSync (60->58Hz). Fixed gfx1 rom loading and rom names. Changed description to 'Super Slam (set 1)' and clone '(alt)' to '(set 2)'.

- 0.79u1: Added clone Super Slam (alt). Added missing MSM6295 (9848 Hz) sound and dipswitches 'Singles Game Time' and 'Doubles Game Time'.

- 3rd February 2004: David Haywood fixed a crash in the Super Slam driver.

- 1st February 2004: Quench simulated the sound CPU in Super Slam, but it's not perfect yet.

- 21st February 2003: Guru - Super Slam arrived from Taucher for a redump.

- 0.62: David Haywood added Super Slam (Playmark 1993). Known issues: Sstill some unknown reads/writes. Odd problem with sprites and wrong text on tournament screen. Sound needs hooking up. Inputs/dsw need finishing/verifying.

- 26th July 2002: David Haywood sent in a driver for Super Slam with some small graphics glitches and missing sound.

- 16th September 2001: Guru - Received Super Slam (Banpresto). Thanks go to Smitdogg for the donations.


Recommended Games (Tennis):

Tournament Table

World Tennis

Pro Tennis (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Tennis (bootleg of Pro Tennis)

Super Doubles Tennis

Super Doubles Tennis (DECO Cassette)

Tennis (PlayChoice-10)

Vs. Tennis


Passing Shot

World Court

Super World Court

Hot Shots Tennis

Super Tennis (Nintendo Super System)

David Crane's Amazing Tennis (Nintendo Super System)

Grand Slam (Mega Play)

Reality Tennis

Super Slam

Ultimate Tennis

Capcom Sports Club (Tennis)

Virtua Tennis / Power Smash

Virtua Tennis 2 / Power Smash 2

Smash Court Pro Tournament


Match '98

Romset: 5632 kb / 11 files / 1.44 zip

MAME XML Output:

       <game name="sslam" sourcefile="sslam.c">
              <description>Super Slam (set 1)</description>
              <rom name="2.u67" size="524288" crc="1ce52917" sha1="b9b1d14ea44c248ce6e615c5c553c0d485c1302b" region="maincpu" offset="0"/>
              <rom name="it_22.bin" size="524288" crc="51c56828" sha1="d71d64b0268c156456bed64b4c13b98181fa3e0f" region="maincpu" offset="1"/>
              <rom name="s87c751.bin" size="2048" status="nodump" region="audiocpu" offset="0"/>
              <rom name="7.u45" size="524288" crc="64ecdde9" sha1="576ba1169d90970622249e532baa4209bf12de5a" region="gfx1" offset="0"/>
              <rom name="6.u39" size="524288" crc="6928065c" sha1="ad5b1889bebf0358df0295d6041b798ac53ac625" region="gfx1" offset="80000"/>
              <rom name="5.u42" size="524288" crc="8d18bdc6" sha1="cacc4f475f85438a00ead4911730202e995983a7" region="gfx1" offset="100000"/>
              <rom name="4.u36" size="524288" crc="8e15fb9d" sha1="47917d8aac1bce2e15f36904f5c2534e5b80236b" region="gfx1" offset="180000"/>
              <rom name="8.u83" size="524288" crc="19bb89dd" sha1="c2a0c32d350a193d366b5086502998281fd0bec4" region="gfx2" offset="0"/>
              <rom name="9.u84" size="524288" crc="d50d86c7" sha1="7ecbcc03851a8174610f7f5ad889e40543da928e" region="gfx2" offset="80000"/>
              <rom name="10.u85" size="524288" crc="681b8ac8" sha1="ebfeffc091f53af246311574b9c5d83d2716a7be" region="gfx2" offset="100000"/>
              <rom name="11.u86" size="524288" crc="e41f89e3" sha1="e4b39411a4cea6aa6c01564f74bb8e432d382a73" region="gfx2" offset="180000"/>
              <rom name="3.u13" size="524288" crc="d0a9245f" sha1="2e840cdd7bdfe7c6f986daf88576de0559597499" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="I8051" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="304" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="4">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin(s) per Player" tag="DSW1" mask="7">
                     <dipvalue name="1" value="7" default="yes"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8" value="0"/>
              <dipswitch name="Coin Multiplicator" tag="DSW1" mask="56">
                     <dipvalue name="*1" value="56" default="yes"/>
                     <dipvalue name="*2" value="48"/>
                     <dipvalue name="*3" value="40"/>
                     <dipvalue name="*4" value="32"/>
                     <dipvalue name="*5" value="24"/>
                     <dipvalue name="*6" value="16"/>
                     <dipvalue name="*7" value="8"/>
                     <dipvalue name="*8" value="0"/>
              <dipswitch name="On Time Up" tag="DSW1" mask="64">
                     <dipvalue name="End After Point" value="0"/>
                     <dipvalue name="End After Game" value="64" default="yes"/>
              <dipswitch name="Coin Slots" tag="DSW1" mask="128">
                     <dipvalue name="Common" value="128" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="3">
                     <dipvalue name="0" value="3" default="yes"/>
                     <dipvalue name="1" value="2"/>
                     <dipvalue name="2" value="1"/>
                     <dipvalue name="3" value="0"/>
              <dipswitch name="Singles Game Time" tag="DSW2" mask="4">
                     <dipvalue name="180 Seconds" value="4" default="yes"/>
                     <dipvalue name="120 Seconds" value="0"/>
              <dipswitch name="Doubles Game Time" tag="DSW2" mask="8">
                     <dipvalue name="180 Seconds" value="8" default="yes"/>
                     <dipvalue name="120 Seconds" value="0"/>
              <dipswitch name="Starting Score" tag="DSW2" mask="48">
                     <dipvalue name="4-4" value="48" default="yes"/>
                     <dipvalue name="3-4" value="32"/>
                     <dipvalue name="3-3" value="16"/>
                     <dipvalue name="0-0" value="0"/>
              <dipswitch name="Play Mode" tag="DSW2" mask="64">
                     <dipvalue name="2 Players" value="0"/>
                     <dipvalue name="4 Players" value="64" default="yes"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>

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