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stadhero: MAME ROM Information.


History:

Stadium Hero (c) 07/1988 Data East.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 58.00 Hz

Palette Colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on 21/06/1989.


- SERIES -


1. Stadium Hero (1988)

2. Dataeast's Stadium Hero '96 (1996)


- SOURCES -


Game's rom.




MAME Info:

0.36b2 [Bryan McPhail]


< Japan >


Bugs:

- The back ground music should vary randomly inning by inning. Siggy (ID 01070)


WIP:

- 0.142: David Haywood converted Stadium Hero driver to use the common DECO video and sprite functions. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.c.

- 8th June 2009: Guru - Stadium Hero (1988 Data East) arrived. Thanks to Gp-Lee.

- 11th June 2008: Guru - Stadium Hero 1988 bootleg arrived a few days ago, thanks to gplee.

- 0.124u2: Stephane Humbert fixed Player 1 and Player2 Start are mapped twice. Added dipswitches 'Time (1P Vs CPU)', 'Time (1P Vs 2P)', 'Final Set' and 4x 'Unused'.

- 0.122u7: Zsolt Vasvari fixed flip screen and ram test in Stadium Hero.

- 0.122u6: RansAckeR fixed dipswitches. Added 'Demo Sounds' dipswitch.

- 0.37b8: Added 'Flip Screen' dipswitch.

- 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers.

- 0.36b13: Changed OKI6295 clock speed to 7757 Hz and VSync to 58Hz.

- 0.36b5: Changed YM3812 clock speed to 3MHz.

- 0.36b3: Added 3rd player button.

- 0.36b2: Bryan McPhail added Stadium Hero (Japan) (Data East 1988).

- 22nd July 1999: Bryan McPhail added Stadium Hero.


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Romset: 1024 kb / 17 files / 271.9 zip




MAME XML Output:

       <game name="stadhero" sourcefile="stadhero.c">
              <description>Stadium Hero (Japan)</description>
              <year>1988</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="ef15.bin" size="65536" crc="bbba364e" sha1="552096102f402085596635f02096462c6b8e13a7" region="maincpu" offset="0"/>
              <rom name="ef13.bin" size="65536" crc="97c6717a" sha1="6c81260f49a59f70c71f520e51330a6833828684" region="maincpu" offset="1"/>
              <rom name="ef18.bin" size="32768" crc="20fd9668" sha1="058e34a0ebfc372aaa9230c2bc9164ee2e85e217" region="audiocpu" offset="8000"/>
              <rom name="ef08.bin" size="65536" crc="e84752fe" sha1="9af2140ddbb44be793ab5b39787bac27f5b1c1f2" region="gfx1" offset="0"/>
              <rom name="ef09.bin" size="32768" crc="2ade874d" sha1="5c884535214438a4ea79fd262700a346bc12ad81" region="gfx1" offset="10000"/>
              <rom name="ef10.bin" size="65536" crc="dca3d599" sha1="2b97a70065f3065e7fbb54fb53cb120d9e5013b3" region="gfx2" offset="0"/>
              <rom name="ef11.bin" size="65536" crc="af563e96" sha1="c88eaff4a1ea133d708f4511bb1dbc99ef066eed" region="gfx2" offset="10000"/>
              <rom name="ef12.bin" size="65536" crc="9a1bf51c" sha1="e733c193b305496878551fc6eefc21587ba75c82" region="gfx2" offset="20000"/>
              <rom name="ef00.bin" size="65536" crc="94ed257c" sha1="caa4a4c8bf3b34d2288e117cfc704cca4c6f913b" region="gfx3" offset="0"/>
              <rom name="ef01.bin" size="65536" crc="6eb9a721" sha1="0f9dce614e67e57612e3a4ce187f0f9c12b78281" region="gfx3" offset="10000"/>
              <rom name="ef02.bin" size="65536" crc="850cb771" sha1="ccb54036191674d76965270a5831fba3e62f47c0" region="gfx3" offset="20000"/>
              <rom name="ef03.bin" size="65536" crc="24338b96" sha1="7730486bd0b84ba0a69b5547e348ee0058d4e7f1" region="gfx3" offset="30000"/>
              <rom name="ef04.bin" size="65536" crc="9e3d97a7" sha1="d02722376721caa5d8498f15f16959f42b75e7c1" region="gfx3" offset="40000"/>
              <rom name="ef05.bin" size="65536" crc="88631005" sha1="3c1787fb3aabdd9fecf679b2f4a9f833bf660885" region="gfx3" offset="50000"/>
              <rom name="ef06.bin" size="65536" crc="9f47848f" sha1="e23337684c8999483cbd11d3d953b06c34f13069" region="gfx3" offset="60000"/>
              <rom name="ef07.bin" size="65536" crc="8859f655" sha1="b3d69c5808b3ba7347ddb7f9693499903e9bfe6b" region="gfx3" offset="70000"/>
              <rom name="ef17.bin" size="65536" crc="07c78358" sha1="ce82b429eec0193fd9665b717336756a514db144" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1023924"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Time (1P Vs CPU)" tag="DSW" mask="768">
                     <dipvalue name="600" value="512"/>
                     <dipvalue name="500" value="768" default="yes"/>
                     <dipvalue name="450" value="256"/>
                     <dipvalue name="400" value="0"/>
              </dipswitch>
              <dipswitch name="Time (1P Vs 2P)" tag="DSW" mask="3072">
                     <dipvalue name="270" value="2048"/>
                     <dipvalue name="210" value="3072" default="yes"/>
                     <dipvalue name="180" value="1024"/>
                     <dipvalue name="120" value="0"/>
              </dipswitch>
              <dipswitch name="Final Set" tag="DSW" mask="12288">
                     <dipvalue name="3 Credits" value="8192"/>
                     <dipvalue name="4 Credits" value="12288" default="yes"/>
                     <dipvalue name="5 Credits" value="4096"/>
                     <dipvalue name="6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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