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striderua: MAME ROM Information.

MAME Info:

0.31 [Paul Leaman]

Artwork available


- 0.141u2: Changed 68000 CPU1 clock speed to 12MHz in clone Strider Hiryu (Japan Resale Ver.).

- 6th September 2010: Mr. Do - Bezel for Strider is done, thanks to Kiltron for cleaning.

- 0.139u1: Changed description of 'Strider (USA, set 1)' to 'Strider (USA, B-Board 89624B-2)' and clone 'Strider (USA, set 2)' to 'Strider (USA, B-Board 89624B-3)'.

- 0.133u1: Renamed (stridrua) to (striderua).

- 0.132u3: Changed description of clone 'Strider Hiryu (Japan set 2)' to 'Strider Hiryu (Japan)' and 'Strider Hiryu (Japan set 1)' to 'Strider Hiryu (Japan Resale Ver.)'. Renamed (striderj) to (striderjr) and (stridrja) to (striderj).

- 0.128u4: Nicola Salmoria fixed problem with graphics layer in Strider.

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (lwio.11e and st24m1.1a).

- 0.68: Added clone Strider (US set 2). Changed parent description to 'Strider (US set 1)'.

- 0.63: Added dipswitches 'Internal Diff. on Life Loss', 'Game Mode' and 'Unused'. Removed 3rd button.

- 30th January 2001: John Bennett added a fixed Strider sound ROM to the CPS-1 driver, which gets rid of repeating music in some stages.

- 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds. Changed input to 2 players.

- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider).

- 0.36b15: Changed description of clones 'Strider Hiryu (Japan, set 1)' to '(Japan set 1)' and '(Japan, set 2)' to '(Japan set 2)'.

- 0.36b3: Marco Cassili added clone Strider Hiryu (Japan, set 2). Changed description of clone '(Japan)' to '(Japan, set 1)'.

- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver.

- 0.35: Changed description of clone 'Strider (Japan)' to 'Strider Hiryu (Japan)'.

- 16th August 1999: Marco Cassili added another Japan Strider romset.

- 0.33b6: Changed description to 'Strider (US)' and clone to '(Japan)'.

- 0.33b3: Marco Cassili added clone Strider (Japanese).

- 0.31: Paul Leaman added Strider (Capcom 1989), preliminary with huge memory requirements.

ARCADE RELEASE: Strider Hiryu (Capcom) - 1989/Mar/07


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* Calice

* Callus

* FB Alpha

* Kawaks

* Nebula

* Raine

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Romset: 5442 kb / 23 files / 1.89 zip

MAME XML Output:

       <game name="striderua" sourcefile="cps1.c" cloneof="strider" romof="strider">
              <description>Strider (USA, B-Board 89624B-3)</description>
              <rom name="30.30" size="131072" crc="66aec273" sha1="576b1e9062874e68d68f8725949c151509eb6d56" region="maincpu" offset="0"/>
              <rom name="35.35" size="131072" crc="50e0e865" sha1="201ef385c228c124ed9412002233a501ea514efd" region="maincpu" offset="1"/>
              <rom name="31.31" size="131072" crc="eae93bd1" sha1="b320a00b67ea3c7fffc6c37d57863163975f7b80" region="maincpu" offset="40000"/>
              <rom name="36.36" size="131072" crc="b904a31d" sha1="5509d1024151eb8548fd1b29e6c0c95775c61364" region="maincpu" offset="40001"/>
              <rom name="st-14.8h" merge="st-14.8h" size="524288" crc="9b3cfc08" sha1="a7d7f270a097437affa845d80bed82a1fa874878" region="maincpu" offset="80000"/>
              <rom name="st-2.8a" merge="st-2.8a" size="524288" crc="4eee9aea" sha1="5e619fd5f3f1181e32a8fd9dbb4661d74ff8a484" region="gfx" offset="0"/>
              <rom name="st-11.10a" merge="st-11.10a" size="524288" crc="2d7f21e4" sha1="593cec513de40ff802084d54313bb25a4561e25d" region="gfx" offset="2"/>
              <rom name="st-5.4a" merge="st-5.4a" size="524288" crc="7705aa46" sha1="6cbfa30b2852fd117d117beefba434ce41d24c2f" region="gfx" offset="4"/>
              <rom name="st-9.6a" merge="st-9.6a" size="524288" crc="5b18b722" sha1="cf71c62348ca6b404279e87a6686cb3a842eb381" region="gfx" offset="6"/>
              <rom name="st-1.7a" merge="st-1.7a" size="524288" crc="005f000b" sha1="e6f65af7cc3295be9efaaded352e7ae6320b4133" region="gfx" offset="200000"/>
              <rom name="st-10.9a" merge="st-10.9a" size="524288" crc="b9441519" sha1="bb0926dc484dae4f64c5e5a6bce20afdc7aeba55" region="gfx" offset="200002"/>
              <rom name="st-4.3a" merge="st-4.3a" size="524288" crc="b7d04e8b" sha1="5c5a079baa694927c33d0e0c23e5ff09d6c9d985" region="gfx" offset="200004"/>
              <rom name="st-8.5a" merge="st-8.5a" size="524288" crc="6b4713b4" sha1="759b8b1fc7a5c4b00d74a27c2dd11667db44b09e" region="gfx" offset="200006"/>
              <rom name="09.9" size="65536" crc="08d63519" sha1="c120ecfe25c3c50bc51bc7d5a9ef1c8ca6591240" region="audiocpu" offset="0"/>
              <rom name="18.11c" merge="18.11c" size="131072" crc="4386bc80" sha1="fb2b261995aeacfa13e7ee40b1a973dfb178f015" region="oki" offset="0"/>
              <rom name="19.12c" merge="19.12c" size="131072" crc="444536d7" sha1="a14f5de2f6b5b29ae5161dca1f8c08c566301a91" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="st24b2.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="lwio.11e" merge="lwio.11e" size="279" crc="ad52b90c" sha1="f0fd6aeea515ee449320fe15684e6b3ab7f97bf4" region="bboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Service Mode" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              <dipswitch name="Cabinet" tag="DSWA" mask="192">
                     <dipvalue name="Upright 1 Player" value="192" default="yes"/>
                     <dipvalue name="Upright 2 Players" value="128"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="4"/>
                     <dipvalue name="2" value="5"/>
                     <dipvalue name="3" value="6"/>
                     <dipvalue name="4 (Normal)" value="7" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Bonus Life" tag="DSWB" mask="48">
                     <dipvalue name="20K, 40K then every 60K" value="48" default="yes"/>
                     <dipvalue name="30K, 50K then every 70K" value="32"/>
                     <dipvalue name="20K &amp; 60K only" value="16"/>
                     <dipvalue name="30K &amp; 60K only" value="0"/>
              <dipswitch name="Internal Diff. on Life Loss" tag="DSWB" mask="192">
                     <dipvalue name="-3" value="192"/>
                     <dipvalue name="-1" value="0"/>
                     <dipvalue name="Default" value="128" default="yes"/>
              <dipswitch name="Lives" tag="DSWC" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
              <dipswitch name="Freeze" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Free Play" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>

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