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svcpcba: MAME ROM Information.


SVC Chaos - SNK Vs. Capcom (c) 2003 Playmore Corp.

A one-on-one fighting game - the collaboration between Capcom and SNK - pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters.

'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition.

Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons).


SNK Neo-Geo MVS hardware

Game ID : 0269

Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)

Players : 2

Control : 8-way Joystick

Buttons : 4

=> [A] Weak punch [B] Weak kick [C] Strong punch [D] Strong kick


Released in July 2003.

Here are the 17 SNK characters (plus Evil Mr Karate) and their first appearance in video games :

Athena Asamiya - "Athena"

Choi Bounge - "The King of Fighters '94"

Earthquake - "Samurai Shodown" ("Samurai Spirits" in Japan)

Iori Yagami - "The King of Fighters '95"

Kasumi Todoh - "Art of Fighting 3 - The Path of the Warrior" ("Ryuuko no Ken Gaiden" in Japan)

Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)

Kyo Kusanagi - "The King of Fighters '94"

Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)

Genjyuro Kibagami - "Samurai Shodown II" ("Samurai Spirits II" in Japan)

Goenitz - "The King of Fighters '96"

Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)

Mars People - "Metal Slug - Super Vehicle-001"

Mr Karate - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan) as Takuma Takazaki

Orochi Iori - "The King of Fighters '97"

Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan)

Shiki - "Samurai Shodown 64" ("Samurai Spirits 64" in Japan)

Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)

There are also 17 Capcom characters (plus Shin Akuma) and here are their first appearances:

Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan)

Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior"

Chun-Li - "Street Fighter II - The World Warrior"

Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" ("Street Fighter Zero" in Japan)

Demitri - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan)

Dhalsim - "Street Fighter II - The World Warrior"

Guile - "Street Fighter II - The World Warrior"

Hugo - "Final Fight"

Ken Masters - "Street Fighter"

M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior"

Red Arremer - "Ghouls'n Ghosts"

Ryu - "Street Fighter"

Sagat - "Street Fighter II - The World Warrior"

Tessa - "Red Earth" ("Warzard" in Japan)

Vega (Balrog in Japan) - "Street Fighter II - The World Warrior"

Violent Ken - "Street Fighter Alpha 3" ("Street Fighter Zero 3" in Japan)

Zero - "Mega Man X" ("Rockman X" in Japan)

The super bar is called the 'Groove Power Gauge'; a reference to "Capcom Vs. SNK 2 - Mark of the Millenium 2001".

Bao (from the King of Fighters series) makes a cameo in a few of Hugo's pre-battle and win poses.

The Athena that features in SVC Chaos is the original Athena character design that featured in the character's debut platform game, "Athena", instead of the usual Asimaya Athena that appears in virtually every other SNK game. Notably, a lot of her moves are now very different, and she wears noticeably less clothes due to the fact Athena loses her dress during Athena's intro. Athena's fighting moves are inspired by the manga/anime 'Saint Seiya'.

The 'Sennou Ken' character is based on the psycho-controlled Ken in the SF animated movie. A lot of Mars People's moves are references to numerous UFO-based staples; Independence is a reference to the movie 'Independence Day', for example.

The 'Dan Hibiki' character is once again used as a vehicle for numerous genre parodies. If you perform his super-taunt he parodies Joe Higashi and Yuri Sakazaki's taunts. Also, two of his new moves are parodies of the Kyokugen moves. In the first of these moves, Dan attempts to do one of the larger fireballs performed in one Ryo's desperation move, but it has the same range as his regular fireball. On the second move, Dan attempts to perform his own powerful punch similar to Ryo's Exceed move, but after the move charges and connects Dan grabs his arm in pain and then pretends it was nothing.

While using Demitri, if you perform Midnight Bliss on Orochi Iori, Iori will turn into Miss X (from SNK Gal Fighters on the Neo Geo Pocket) as he's choking him.

Suleputer released a limited-edition soundtrack album for this game on 11/2003.

Some well-known hacks of the game include :

"SVC Chaos - SNK Vs. Capcom Plus".

"SVC Chaos - SNK Vs. Capcom Super Plus".


* Random Select : On the character select screen, hold Start to activate a roulette-like feature.

* Play as Geese : Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.

* Play as Dan : Hold Start and press Down, Left(x7), then press a button to select.

* Play as Goenitz : Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.

* Play as Demitri : Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.

* Play as Mars People : Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.

* Play as Zero : Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.

* Play as Orochi Iori : Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.

* Play as Violent Ken : Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.

* Fight against Red Arremer :

1) Finish 5 rounds with supers/specials.

2) Do not lose any rounds.

3) Finish off at least one character with block damage.

If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.

* Fight either Mars People or Zero : Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.

* Fight Geese Howard or Demitri Maximoff : Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.

*Fight Goenitz or Dan Hibiki : Fail to meet either of the above requirements.

Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8.

* Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character.

* Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character.

* Fight Athena : Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.

* Mid-Bosses : your performance in Stages 1 through 3 affects who you will fight in Stage 4.

* Final Bosses : your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.

* See character's true/good ending : Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.

* CPU Character Patterns : before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.

Pattern 1 : Kim, Dhalsim, Mai, Bison, Kyo

Pattern 2 : Vega, Earthquake, Chun-Li, Choi, Ryo

Pattern 3 : Shiki, Balrog, Kasumi, Sagat, Iori

Pattern 4 : Guile, Genjyuro, Tessa, Kim, Ken

Pattern 5 : Tessa, Sagat, Mr. Karate, Chun-Li, Ryo

Pattern 6 : Chun-Li, Kasumi, Hugo, Mr. Karate, Guile

Pattern 7 : Mr. Karate, Hugo, Shiki, Dhalsim, Terry

Pattern 8 : Choi, Mai, Vega, Genjyuro, Akuma

Pattern 9 : Kasumi, Chun-Li, Shiki, Tessa, Mai

Pattern 10 : Earthquake, Vega, Akuma, Ken, Ryu

Pattern 11 : Dhalsim, Hugo, Kyo, Balrog, Iori

Pattern 12 : Iori, Guile, Bison, Kim, Ken

Pattern 13 : Ryu, Balrog, Kim, Sagat, Ryo

Pattern 14 : Terry, Choi, Earthquake, Genjyuro, Guile

Pattern 15 : Kyo, Ken, Ryo, Ryu, Terry

Pattern 16 : Balrog, Vega, Sagat, Bison, Akuma

So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).


1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)

2. Capcom Vs. SNK - Millennium Fight 2000 (2000)

3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001)

4. Capcom Vs. SNK 2 - Mark of the Millennium 2001 (2001)

5. SVC Chaos - SNK Vs. Capcom (2003)


Executive producer : Eikichi Kawasaki

Producer : Toshi Kita MA2

Programmers : Leather, Narutaki, Cyber Kondo, M. Yusuke, Bok Mannami, Teruki's Dad

Main Visual : Cube

Demo designers : Ogura, Asuka, Norisato

Planners : Sayuri San, M. Ruyun, Big Front, T. Mieno, Tarukko, Amachan, Godzio, Bea

Music & Sound designers : Tate Norio, Masahiko Hataya, Yasumasa Yamada

Bug Checkers : Hanamichi, Iwao Futatsu, Yuta Lix Sawad (as lix), Minaru, K. Asakura, Gau, Masaru, K.K

Illustrator : Tatsuhiko Kanaoka (Falcoon)

Special assist : K-Natsui (Nuts), Akito K.

Voice announcements : Nobuyuki Hiyama

* Front Designers :

Mai, Ryu, Chun-li, Akuma: C.A.C. Yamasaki

Balrog, Vega : Nagasima

Ryo, Mr. Karate, Guile, M. Bison : Kamada

Kim, Choi, Dhalsim, Hugo : Taku & Takukko

Earthquake, Akuma, Sagat : Type_R. Satoshi

Terry, Kasumi, Tessa : Mae

Kyo, Iori, Shiki : Sakaori

Chun-li : Atsuko

Genjyuro : Ryoko Tanaka

Genjyuro : Masurao_H. Macoto

Mr. Karate, M. Bison : Tamaguchi Ritsu (as Yamaguchiritsu)

* Back Designers :

Sanctuary, SF, Middle Boss, Boss : K

Factory, Railway : Y. Hirakawa

Chapel, Forest : Pusuke

* Voice Actors :

Kyo : Masahiro Nonaka

Ryu : Toshiyuki Morikawa

Iori, Orochi Iori : Kunihiko Yasui

Ken, Violent Ken, Choi : Monster Maetsuka

Ryo, Earthquake : Masaki Usui

Chun-Li : Jitukawa Mari

Terry, Kim : Satoshi Hashimoto

Guile : Nishikawa Takenosuke

Mai : Akoya Sogi

Dhalsim : Eiji Yano

Kasumi : Masae Yumi

Mr. Karate : Eiji Tsuda

Balrog : Sounosuke Nagashiro

Vega, Red Arremer : Narikinya Kiyotomi

Genjyuro, Geese Howard : Kong Kuwata

Sagat : Kouji Suizu

Goenitz : Minami Yoshinori

Akuma, Shin Akuma : Tomomichi Nishimura

Athena : Ito Nozoe

Hugo : Takagi Wataru

Tessa : Sakura Kie

Zero : Kazama Yuto

Dan : Hosoi Osamu


* Consoles :

SNK Neo-Geo [JP] (Nov. 14, 2003; "SVC Chaos - SNK Vs. Capcom [Model NGH-269]")

Sony PlayStation 2 [JP] (Dec. 18, 2003; "SVC Chaos - SNK Vs. Capcom [Model SLPS-25316]")

Microsoft XBOX [JP] (Oct. 07, 2004; "SVC Chaos - SNK Vs. Capcom [Model DI1-00001]")

Sony PlayStation 2 [JP] Mar. 15, 2005; "SVC Chaos - SNK Vs. Capcom [SNK Best Collection] [Model SLPS-25484]")


Game's rom.

MAME Info:

0.103u2 [http://neosource.1emulation.com/forums/]



- 0.138u3: Changed description to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1)' and clone to 'SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2)'.

- 0.127u5: Removed 269-m1_decrypted.bin audio rom.

- 0.122u8: Changed description to 'SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)'.

- 0.116u2: Changed description to 'SNK vs. CAPCOM SVC CHAOS'. Added new 512k cpu2 roms.

- 0.105u4: Mame32Plus added clone SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2) - Alternate PCB version, this one has the same program roms as the MVS set and different GFX / Sound rom arrangements.

- 0.103u5: Changed description of 'SvC Chaos - SNK vs Capcom (Asia, JAMMA PCB)' to 'SvC Chaos - SNK vs Capcom (JAMMA PCB)'. Added new 269-bios.bin BIOS rom. Removed clone 'SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB)'.

- 0.103u3: Added clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). Changed description of 'SvC Chaos - SNK vs Capcom (set 1)' to 'SvC Chaos - SNK vs Capcom (Asia, JAMMA PCB)'. Renamed (svcchaos) to (svcpcb).

- 0.103u2: NEOsource added 'SvC Chaos - SNK vs Capcom (set 1)' (Playmore 2003).


Other Emulators:

* FB Alpha

* Kawaks

Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos

Romset: 115968 kb / 9 files / 87.0 zip

MAME XML Output:

       <game name="svcpcba" sourcefile="neodrvr.c" cloneof="svcpcb" romof="svcpcb">
              <description>SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2)</description>
              <manufacturer>SNK Playmore</manufacturer>
              <rom name="269-p1a.p1" size="4194304" crc="38e2005e" sha1="1b902905916a30969282f1399a756e32ff069097" region="maincpu" offset="0"/>
              <rom name="269-p2a.p1" size="4194304" crc="6d13797c" sha1="3cb71a95cea6b006b44cac0f547df88aec0007b7" region="maincpu" offset="2"/>
              <rom name="sfix.sfix" merge="sfix.sfix" size="131072" crc="c2ea0cfd" sha1="fd4a618cdcdbf849374f0a50dd8efe9dbab706c3" region="fixedbios" offset="0"/>
              <rom name="sp-4x.sp1" merge="sp-4x.sp1" size="524288" crc="b4590283" sha1="47047ed5b6062babc0a0bebcc30e4b3f021e115a" region="mainbios" offset="0"/>
              <rom name="269-m1.m1" merge="269-m1.m1" size="524288" crc="f6819d00" sha1="d3bbe09df502464f104e53501708ac6e2c1832c6" region="audiocrypt" offset="0"/>
              <rom name="000-lo.lo" merge="000-lo.lo" size="131072" crc="5a86cff2" sha1="5992277debadeb64d1c1c64b0a92d9293eaf7e4a" region="zoomy" offset="0"/>
              <rom name="269-v1a.v1" size="16777216" crc="a6af4753" sha1="ec4f61a526b707a7faec4653b773beb3bf3a17ba" region="ymsnd" offset="0"/>
              <rom name="269-c1a.c1" size="16777216" crc="e64d2b0c" sha1="0714198c400e5c273181e4c6f906b49e35fef75d" region="sprites" offset="0"/>
              <rom name="269-c2a.c2" size="16777216" crc="249089c2" sha1="1c0ca19e330efe1a74b2d35a1a9a8d61481e16a9" region="sprites" offset="2"/>
              <rom name="269-c3a.c3" size="16777216" crc="d32f2fab" sha1="273d58cb3c9075075b1ca39a3b247a2cd545fbe7" region="sprites" offset="2000000"/>
              <rom name="269-c4a.c4" size="16777216" crc="bf77e878" sha1="e6e76f8eed0d04ee9ad39bf38ce305930b10e2c1" region="sprites" offset="2000002"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.185606" pixclock="6000000" htotal="384" hbend="30" hbstart="350" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Test Switch" tag="IN0" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin Chutes?" tag="IN0" mask="2">
                     <dipvalue name="1?" value="0"/>
                     <dipvalue name="2?" value="2" default="yes"/>
              <dipswitch name="Autofire (in some games)" tag="IN0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="COMM Setting (Cabinet No.)" tag="IN0" mask="24">
                     <dipvalue name="1" value="24" default="yes"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="COMM Setting (Link Enable)" tag="IN0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Free Play" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Region" tag="HARDDIP" mask="1">
                     <dipvalue name="Asia" value="0" default="yes"/>
                     <dipvalue name="Japan" value="1"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>

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