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targeth: MAME ROM Information.


Target Hits (c) 1994 Gaelco.


Game ID : 940531

Main CPU : 68000 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024

Players : 2

Control : lightgun

Buttons : 2


Designed & developed by Zigurat.


Game's rom.

MAME Info:

0.63 [Manuel Abadia]


* Emulate DS5002FP MCU with external battery ram (32k)


- targeth, targetha: The DS5002FP has 32KB undumped gameplay code making the game unplayable. Source (ID 03842)


- 0.138: Tafoid added fix for Target Hits missing sound.

- 0.134u2: Andrew Conroy added clone Target Hits (ver 1.0). Changed description to 'Target Hits (ver 1.1)'.

- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of Target Hits (Rev.1.0). I haven't looked at them closely and I don't know if they will all be added but... Cool news.

- 0.125u1: Andrew Gardner merged memory maps for Target Hits.

- 0.63: Manuel Abadia added Target Hits (Gaelco 1994). The DS5002FP has 32KB undumped gameplay code making the game unplayable.

- 8th December 2002: Manuel Abadia sent in a driver for Target Hits but it is unplayable due to an undumped DS5002FP MCU.

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Romset: 3584 kb / 8 files / 1.96 zip

MAME XML Output:

       <game name="targeth" sourcefile="targeth.c">
              <description>Target Hits (ver 1.1)</description>
              <rom name="targeth.c23" size="262144" crc="840887d6" sha1="9a36b346608d531a62a2e0704ea44f12e07f9d91" region="maincpu" offset="0"/>
              <rom name="targeth.c22" size="262144" crc="d2435eb8" sha1="ce75a115dad8019c8e66a1c3b3e15f54781f65ae" region="maincpu" offset="1"/>
              <rom name="targeth.i13" size="524288" crc="b892be24" sha1="9cccaaacf20e77c7358f0ceac60b8a1012f1216c" region="gfx1" offset="0"/>
              <rom name="targeth.i11" size="524288" crc="6797faf9" sha1="112cffe72f91cb46c262e19a47b0cab3237dd60f" region="gfx1" offset="80000"/>
              <rom name="targeth.i9" size="524288" crc="0e922c1c" sha1="6920e345c82e76f7e0af6101f39eb65ac1f112b9" region="gfx1" offset="100000"/>
              <rom name="targeth.i7" size="524288" crc="d8b41000" sha1="cbe91eb91bdc7a60b2333c6bea37d08a57902669" region="gfx1" offset="180000"/>
              <rom name="targeth.c1" size="524288" crc="d6c9dfbc" sha1="3ec70dea94fc89df933074012a52de6034571e87" region="oki" offset="0"/>
              <rom name="targeth.c3" size="524288" crc="d4c771df" sha1="7cc0a86ef6aa3d26ab8f19d198f62112bf012870" region="oki" offset="c0000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="lightgun" minimum="4" maximum="255" sensitivity="100" keydelta="20"/>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="6 Coins/1 Credit" value="2"/>
                     <dipvalue name="5 Coins/1 Credit" value="3"/>
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="3 Coins/2 Credits" value="1"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="0"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="16"/>
              <dipswitch name="Credit configuration" tag="DSW1" mask="64">
                     <dipvalue name="Start 1C/Continue 1C" value="64" default="yes"/>
                     <dipvalue name="Start 2C/Continue 1C" value="0"/>
              <dipswitch name="Free Play" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="1"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Gun alarm" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
                     <dipvalue name="On" value="0"/>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" protection="preliminary" savestate="unsupported" palettesize="1024"/>

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