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teddybbo: MAME ROM Information.


History:

Teddy Boy Blues - Yohko Ishino (c) 1985 Sega.


A strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures.


You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter.


Occasionally you will get a chance to play a bonus game as Teddy Boy or Yohko Ishino. A target shooting game can be played as Teddy, and as Yohko, you can enjoy a short treasure hunting game.


- TECHNICAL -


Sega System 1 hardware

Game ID : 834-5712


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1985.


Yohko Ishino is actually a famous Japanese singer. The tune that is played throughout the game is Yohko Ishino's debut single 'Teddy Boy Blues'.


The American SMS version is called simply 'Teddy Boy' and has different music, possibly due to copyright issues.


- PORTS -


* Consoles :

Sega Master System (1985)

Sega Mega-CD (1992, "SING!! SEGA Game Music presented by B.B. Queens" (Audio CD in which track 1 has a special playable version of Teddy Boy Blues))

Sega Mega-CD (1994, "Game no Kanzume Vol. 2")


- SOURCES -


Game's rom.




MAME Info:

0.34b1 [Nicola Salmoria]


SETUP:

- Press 'Insert' to speed up the slow IC test routine.


WIP:

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to 'TeddyBoy Blues (315-5115, New Ver.)' and clone '(Old Ver.)' to '(315-5115, Old Ver.)'.

- 0.58: Added 'SW 0 Read From' dipswitch.

- 0.56: Added clone TeddyBoy Blues (Old Ver.). Changed description to 'TeddyBoy Blues (New Ver.)'.

- 15th August 2000: Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.

- 0.34b3: Nicola Salmoria fixed fg/bg priority in TeddyBoy Blues. Juan Carlos Lorente added high score saving to TeddyBoy Blues.

- 0.34b2: Known issues: Wrong priority in the woman bonus screen.

- 0.34b1: Nicola Salmoria added TeddyBoy Blues (Sega 1985). Wrong priority in the woman bonus screen.

- 6th August 1998: Dumped TeddyBoy Blues (315-5115, New Ver.).


LEVELS: 99 (endless)


Other Emulators:

* FB Alpha


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Romset: 169 kb / 15 files / 79.3 zip




MAME XML Output:

       <game name="teddybbo" sourcefile="system1.c" cloneof="teddybb" romof="teddybb">
              <description>TeddyBoy Blues (315-5115, Old Ver.)</description>
              <year>1985</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-6739.116" size="16384" crc="81a37e69" sha1="ddd0fd7ba5b3646c43ae4261f1e3fedd4184d92c" region="maincpu" offset="0"/>
              <rom name="epr-6740.109" size="16384" crc="715388a9" sha1="5affc4ecb1e0d58b69093aed732b1e292b8d3118" region="maincpu" offset="4000"/>
              <rom name="epr-6741.96" size="16384" crc="e5a74f5f" sha1="ccf18b424d4aaeec0bae1e6f096b4c176f6ab554" region="maincpu" offset="8000"/>
              <rom name="epr-6748.120" size="8192" crc="9325a1cf" sha1="555d137b1c974b144ebe6593b4c32c97b3bb5de9" region="soundcpu" offset="0"/>
              <rom name="epr-6747.62" merge="epr-6747.62" size="8192" crc="a0e5aca7" sha1="e7d35ed5e1606a1ea8b29eeca3ca807ed163573b" region="tiles" offset="0"/>
              <rom name="epr-6746.61" merge="epr-6746.61" size="8192" crc="cdb77e51" sha1="590855f41b62fe9a84db51f90242697abb603c00" region="tiles" offset="2000"/>
              <rom name="epr-6745.64" merge="epr-6745.64" size="8192" crc="0cab75c3" sha1="ef9b74c62fbd81db8942f0b7aa2569a8f4843e9d" region="tiles" offset="4000"/>
              <rom name="epr-6744.63" merge="epr-6744.63" size="8192" crc="0ef8d2cd" sha1="cf9ebf8e3c1d0794b3d3377464f3908d4fcee6f7" region="tiles" offset="6000"/>
              <rom name="epr-6743.66" merge="epr-6743.66" size="8192" crc="c33062b5" sha1="5845da895059ff0271a6ed6fd0fa1392be1ac223" region="tiles" offset="8000"/>
              <rom name="epr-6742.65" merge="epr-6742.65" size="8192" crc="c457e8c5" sha1="3c1008ae8b054c198cfeb0a66534fb51beaee0f6" region="tiles" offset="a000"/>
              <rom name="epr-6735.117" merge="epr-6735.117" size="16384" crc="1be35a97" sha1="7524cfa1a9c9a2e37753f119e7ac7aa3158621be" region="sprites" offset="0"/>
              <rom name="epr-6737.04" merge="epr-6737.04" size="16384" crc="6b53aa7a" sha1="b1b3ff9460b2321e72b49befa63b61c9c36fedd9" region="sprites" offset="4000"/>
              <rom name="epr-6736.110" merge="epr-6736.110" size="16384" crc="565c25d0" sha1="5ae524ef01138c5042b223286d65eb9043c0f0d5" region="sprites" offset="8000"/>
              <rom name="epr-6738.05" merge="epr-6738.05" size="16384" crc="e116285f" sha1="b6fb50b02a981b3b23385200045ae537092d26d6" region="sprites" offset="c000"/>
              <rom name="pr-5317.76" merge="pr-5317.76" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="0" hbstart="512" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWB" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="SWB" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="252" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="SWB" mask="48">
                     <dipvalue name="100k 400k" value="48" default="yes"/>
                     <dipvalue name="200k 600k" value="32"/>
                     <dipvalue name="400k 800k" value="16"/>
                     <dipvalue name="600k" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWB" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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