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theend: MAME ROM Information.


The End (c) 1980 Konami.

In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)

Players : 2

Control : 2-way joystick

Buttons : 2


Released in November 1980.

A bootleg of this game is known as "Omega".


Game's rom.

MAME Info:

0.36b8 [Chackn]

0.15 [Ville Laitinen, Nicola Salmoria]

0.05 [Nicola Salmoria]


- theend, theends: [possible] Right at the start of a game, the mothership flickers for a brief moment. Frotz (ID 00252)


- 0.143u4: f205v and robotype added clone The End (bootleg?), not working.

- 0.138u1: Changed description of clone 'The End (Stern)' to 'The End (Stern Electronics)'.

- 0.134u3: Andy Welburn added color prom (MMI6331 - 32 bytes) to clone Omega.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Aaron Giles fixed screen is vertically offset in clone Omega.

- 0.53: Added clone Omega (bootleg?). Changed palettesize from 100 to 98 colors.

- 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray.

- 0.36b8: Chackn added 'The End' (Konami 1980). Changed 'The End' to clone 'The End (Stern)'. Renamed (theend) to (theends).

- 25th October 1999: Chackn added another 'The End' romset.

- 0.34b6: Added color prom 6331-1j.86.

- 0.33b4: Nicola Salmoria fixed high score saving in The End.

- 0.28: Mike Balfour added high score saving to 'The End'. Known issues: Bullets are wrong

- 0.15: Sound support in 'The End' [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms IC56 and IC55.

- 0.12: Ville Laitinen pointed out that The End runs on Scramble hardware, so it now uses the same driver. He also fixed problems with the input controls and two players modes. IMPORTANT: MAKE SURE TO DELETE THE FILES SCRAMBLE\SCRAMBLE.DSW AND THEEND\THEEND.DSW, OTHERWISE THE GAMES WILL NOT WORK CORRECTLY. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen?

- 0.06: Is this game supposed to have background stars?

- 0.05: Nicola Salmoria added 'The End' (Stern 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This runs on a hardware very similar to Galaxians. Known issues: I haven't yet had time to check what the various input bits and dip switches do. Two players are not supported.

Other Emulators:

* FB Alpha

* Laser (?)

* Retrocade

* Sparcade

* Tickle


Recommended Games (Defence):

Galaxy Wars

Space Launcher

The End

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior


Laser Base


Satan's Hollow

Space Tactics

War of the Worlds








Alligator Hunt

Romset: 21 kb / 11 files / 12.8 zip

MAME XML Output:

       <game name="theend" sourcefile="galdrvr.c">
              <description>The End</description>
              <rom name="ic13_1t.bin" size="2048" crc="93e555ba" sha1="f684927cecabfbd7544f7549a6152c0a6a436019" region="maincpu" offset="0"/>
              <rom name="ic14_2t.bin" size="2048" crc="2de7ad27" sha1="caf369fde632652a0a5fb11d3605f0d2386d297a" region="maincpu" offset="800"/>
              <rom name="ic15_3t.bin" size="2048" crc="035f750b" sha1="5f70518e5dbfca0ba12ba4dc4f357ce8e6b27bc8" region="maincpu" offset="1000"/>
              <rom name="ic16_4t.bin" size="2048" crc="61286b5c" sha1="14464aa5284aecc9c6046e464ab3d13da89d8dda" region="maincpu" offset="1800"/>
              <rom name="ic17_5t.bin" size="2048" crc="434a8f68" sha1="3c8c099c7865997d475c096f1b1c93d88ab21543" region="maincpu" offset="2000"/>
              <rom name="ic18_6t.bin" size="2048" crc="dc4cc786" sha1="3311361a1eb29715aa41d61fbb3563014bd9eeb1" region="maincpu" offset="2800"/>
              <rom name="ic56_1.bin" size="2048" crc="7a141f29" sha1="ca483943971c8fc7f5775a8a7cc6ddd331d48170" region="audiocpu" offset="0"/>
              <rom name="ic55_2.bin" size="2048" crc="218497c1" sha1="3e080621f2e83909a6f304a2d960a080bccbbdc2" region="audiocpu" offset="800"/>
              <rom name="ic30_2c.bin" size="2048" crc="68ccf7bf" sha1="a8ea784a2660f855757ae0b30cb2a33ab6f2cd59" region="gfx1" offset="0"/>
              <rom name="ic31_1c.bin" size="2048" crc="4a48c999" sha1="f1abcbfc3146a18dc3ff865e3ba278377a42a875" region="gfx1" offset="800"/>
              <rom name="6331-1j.86" size="32" crc="24652bc4" sha1="d89575f3749c75dc963317fe451ffeffd9856e4d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="256 (Cheat)" value="3"/>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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