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thunderh: MAME ROM Information.


History:

Operation Thunder Hurricane (c) 1996 Konami.


- TECHNICAL -


GTI CLUB-Hardware


Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)

Sound Chips : RF5C400 (@ 36 Mhz)


Screen orientation : Horizontal

Video resolution : 512 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in March 1997.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.129u4 [Mexa]

0.100u1 [Guru, R. Belmont]


WIP:

- 0.133u1: Renamed (thundrhu) to (thunderhu).

- 0.129u4: Mexa added Operation Thunder Hurricane (ver EAA). Renamed (thunderh) to (thundrhu).

- 0.114u2: Ville Linde fixed many of the remaining polygon glitches in Operation Thunder Hurricane.

- 0.110u3: Changed description to 'Operation Thunder Hurricane (ver UAA)'. Added RF5C400 stereo sound and dipswitches 'Network ID1' and 'Network ID2'.

- 0.104u1: Changed user3 roms to sound1/gfx1 roms.

- 7th December 2005: Ville Linde - I'm slowly starting to understand how the custom Konami 3D chipset works. Now I'm getting some simple polygon stuff showing, the most complex one being the Konami logo in Operation Thunder Hurricane.

- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those.

- 0.100u1: Guru and R. Belmont added Thunder Hurricane (Konami 1996).

- 15th September 2005: Ville Linde - Operation Thunder Hurricane (Konami 1997) was dumped. The game runs on the same hardware as GTI Club.

- 12th September 2005: Guru - Thunder Hurricane (Konami) arrived. Thanks to R. Belmont.


Recommended Games (Army Fighter 3D):

Operation Wolf

Operation Thunderbolt

Operation Wolf 3

Cabal

Devastators

GI Joe

Born To Fight

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Aqua Jack

NAM-1975

Spinal Breakers

Riot

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Operation Thunder Hurricane

Behind Enemy Lines

Ranger Mission


Romset: 23168 kb / 16 files / 10.5 zip




MAME XML Output:

       <game name="thunderh" sourcefile="gticlub.c">
              <description>Operation Thunder Hurricane (ver EAA)</description>
              <year>1996</year>
              <manufacturer>Konami</manufacturer>
              <rom name="680eaa01.21u" size="524288" crc="796e2678" sha1="8051a228aa6d1a3f1fef26de15f4fdb785c2c8ee" region="user1" offset="3"/>
              <rom name="680eaa02.19u" size="524288" crc="767e6db0" sha1="0f29f56fe485f30100ce54e64bda5d5a124c1d09" region="user1" offset="2"/>
              <rom name="680eaa03.21r" size="524288" crc="5a5b59b5" sha1="542c0722437f40829559b09120fde995246d52ae" region="user1" offset="1"/>
              <rom name="680eaa04.19r" size="524288" crc="4a973a5c" sha1="1d84f6416c3b5a85d7ebfbc15fc08e0dd8dc2414" region="user1" offset="0"/>
              <rom name="680a05.14u" size="2097152" crc="0c9f334d" sha1="99ac622a04a7140244d81031df69a796b6fd2657" region="user2" offset="0"/>
              <rom name="680a06.12u" size="2097152" crc="83074217" sha1="bbf782ac125cd98d9147ef4e0373bf61f74726f7" region="user2" offset="2"/>
              <rom name="680a07.13k" size="524288" crc="12247a3e" sha1="846cd9423efd3c9b17fce08393c6c83307d72f92" region="audiocpu" offset="0"/>
              <rom name="680c22.20k" size="131072" crc="d93c0ee2" sha1="4b58418cbb01b51e12d6e7c86b2c81cd35d86248" region="dsp" offset="0"/>
              <rom name="680a09.9s" size="2097152" crc="71c2b049" sha1="ce360172c8774b31edf16a80104c35b1caf26cd9" region="rfsnd" offset="0"/>
              <rom name="680a10.7s" size="2097152" crc="19882bf3" sha1="7287da58853c84cbadbfb42bed37f2b0032c4b4d" region="rfsnd" offset="200000"/>
              <rom name="680a11.5s" size="2097152" crc="0c74fe3f" sha1="2e69f8d37552a74bbda65b134f747b4380ed33b0" region="rfsnd" offset="400000"/>
              <rom name="680a12.2s" size="2097152" crc="b052919d" sha1="a61c8eaf378ab7d780478db61217302d1b9f8f73" region="rfsnd" offset="600000"/>
              <rom name="680a13.18d" size="2097152" crc="233f9074" sha1="78ce42c35407d61df37cc0d16cdee84f8de968fa" region="gfx1" offset="0"/>
              <rom name="680a14.13d" size="2097152" crc="9ae15033" sha1="12e291114629632b81f53811a6c8666aff4e92f3" region="gfx1" offset="2"/>
              <rom name="680a15.9d" size="2097152" crc="dc47c86f" sha1="71af9b21f1ecc063135f501b1561869ee910c236" region="gfx1" offset="4"/>
              <rom name="680a16.4d" size="2097152" crc="ea388143" sha1="3de5314a009d702186d5e285c8edefdd48139eab" region="gfx1" offset="6"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="32000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="dsp" name="ADSP21062" clock="36000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="rfsnd" name="RF5C400" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="DIP1" tag="IN3" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP2" tag="IN3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP3" tag="IN3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP4" tag="IN3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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