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vmetaln: MAME ROM Information.


Varia Metal (c) 1995 Excellent System.


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : OKI6295 (@ 10 Khz), ES8712 (@ 12 Khz)

Screen orientation : Vertical

Video resolution : 224 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 16384

Players : 2

Control : 8-way joystick

Buttons : 3


Licensed to New Way Trading for manufacture and distribution.

Varia Metal was supposed to be released in Japan but the game was much worse than the other shoot-em-ups. So, only prototype of the game were available in Japan.


The Japanese prototype has Japanese voices and storyline.


Programmers : K Ishiguri, F Satou, Unko

Producers : T Yamanaka, D Yamada, K Osabe

Graphic designers : T Yamanaka, S Iwaya, T Kanou, D Yamada, M Tezuka

Sound : T Inoue


Game's rom.

MAME Info:

0.96u2 [David Haywood]

0.79 [David Haywood]


- 0.145u4: hap fixed gfx regression in Varia Metal.

- 0.142u5: Angelo Salese fixed crash directly after OK in Varia Metal and clone.

- 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Varia Metal subclasses from Metro.

- 0.137u3: Stephane Humbert fixed dipswitches and inputs (after verification of the M68000 code) in Varia Metal and clone. Added dipswitches 'Coinage', 'Flip Screen', 'Difficulty', 'Bonus Life' and 5x 'Unused'.

- 0.137u1: Fabio Priuli added driver data class and save states to Varia Metal.

- 0.117: Zsolt Vasvari fixed regression in Varia Metal.

- 0.96u3: Added a new cpu1 rom ($1) dump - Game now playable.

- 0.96u2: David Haywood added Varia Metal (Excellent System). Changed 'Varia Metal' to clone 'Varia Metal (New Ways Trading Co.)'. Renamed (vmetal) to (vmetaln).

- 14th May 2005: Guru - Varia Metal (Excellent System Ltd 1995) arrived and dumped. This was purchased by Randy on eBay several months ago.

- 0.95u6: Quench added new ES8712 sound core and hooked up sound in Varia Metal. Replaced MSM5205 sound with ES8712 (12000 Hz). Added 'Demo Sounds' dipswitch.

- 0.93: Replaced ADPCM sound with MSM5205 (576000Hz).

- 0.80u1: Sound support in Varia Metal [Quench]. Dipswitch fixes in Varia Metal [David Haywood]. Changed MSM6295 clock speed to 10000 Hz and region gfx2 to sound2. Added ADPCM sound and dipswitches 'Lives' and 'Coin A'.

- 0.79u1: David Haywood fixed Varia Metal - Game now playable. No sound and some gfx issues. Changed visible area to 224x320.

- 2nd February 2004: David Haywood sent in another update to Varia Metal, adding sprite emulation.

- 1st February 2004: Olivier Galibert fixed the background graphics in Varia Metal, but sprites are not yet emulated.

- 0.79: David Haywood added Varia Metal (Excellent Systems 1995). Known issues: Dipswitches, how should the rom reading work, are the gfx roms ok, sprites are non tile based, can't figure out the how the tiles work, strange text layer and also has a strange sound chip. It has Sega and Taito logos on the roms ?!

- 25th January 2004: David Haywood sent in a preliminary driver for Varia Metal, it works somewhat but graphics are not emulated well yet.


Other Emulators:

* FB Alpha

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Romset: 11776 kb / 8 files / 3.35 zip

MAME XML Output:

       <game name="vmetaln" sourcefile="vmetal.c" cloneof="vmetal" romof="vmetal">
              <description>Varia Metal (New Ways Trading Co.)</description>
              <manufacturer>Excellent System (New Ways Trading Co. license)</manufacturer>
              <rom name="vm5.bin" size="524288" crc="43ef844e" sha1="c673f34fcc9e406282c9008795b52d01a240099a" region="maincpu" offset="1"/>
              <rom name="vm6.bin" size="524288" crc="cb292ab1" sha1="41fdfe67e6cb848542fd5aa0dfde3b1936bb3a28" region="maincpu" offset="0"/>
              <rom name="1.u29" merge="1.u29" size="2097152" crc="b470c168" sha1="c30462dc134da1e71a94b36ef96ecd65c325b07e" region="gfx1" offset="4"/>
              <rom name="2.u31" merge="2.u31" size="2097152" crc="b36f8d60" sha1="1676859d0fee4eb9897ce1601a2c9fd9a6dc4a43" region="gfx1" offset="0"/>
              <rom name="3.u28" merge="3.u28" size="2097152" crc="00fca765" sha1="ca9010bd7f59367e483868018db9a9abf871386e" region="gfx1" offset="6"/>
              <rom name="4.u30" merge="4.u30" size="2097152" crc="5a25a49c" sha1="c30781202ec882e1ec6adfb560b0a1075b3cce55" region="gfx1" offset="2"/>
              <rom name="8.u9" merge="8.u9" size="524288" crc="c14c001c" sha1="bad96b5cd40d1c34ef8b702262168ecab8192fb6" region="oki" offset="0"/>
              <rom name="7.u12" merge="7.u12" size="2097152" crc="a88c52f1" sha1="d74a5a11f84ba6b1042b33a2c156a1071b6fbfe1" region="essnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1320000"/>
              <chip type="audio" tag="essnd" name="ES8712" clock="12000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="3"/>
                     <dipvalue name="1 Coin/4 Credits" value="2"/>
                     <dipvalue name="1 Coin/5 Credits" value="1"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="12">
                     <dipvalue name="1" value="8"/>
                     <dipvalue name="2" value="4"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW2" mask="16">
                     <dipvalue name="Every 30000" value="16" default="yes"/>
                     <dipvalue name="Every 60000" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" cocktail="preliminary" savestate="supported" palettesize="16384"/>

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