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wmatch: MAME ROM Information.


History:

Water Match (c) 1984 Sega.


A multi event multi-player game in the style of Konami's legendary "Track and field" series, featuring events such as free-style swimming, one-man kayaking, four-man boating etc.


- TECHNICAL -


Sega System 1 hardware


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1536


Players : 2

Control : Double 8-way joysticks

Buttons : 1


- TRIVIA -


Released in November 1984.


- STAFF -


Programmed by : Kawahara, Nakagawa

Security by : R. Nakagawa


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.56 [Nicola Salmoria]


Artwork available


SETUP:

- The game involves waggling the two joysticks around like an idiot. Here's what you have to do: For freestyle and backstroke swimming, move the two joysticks up and down in opposition to each other (when one is up, the other must be down). For butterfly, turn the joysticks "outward" - left clockwise, right counterclockwise. For breaststroke, turn them "inward" (left counterclockwise, right clockwise). (You need to use the start button to dive into the pool and the turn button to turn around.) For rowing the rowboat, move the joysticks up and down in sync (both up, both down, both up, etc.). For rowing the canoe, move the joysticks up and down independently: the left one if the canoe is veering to the left or the right one if the canoe is veering to the right. (One of the buttons is involved as well, but it's too hard to make out in the photo.) You have to press one of the buttons (not sure which one) to right your canoe when it capsizes.


WIP:

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to 'Water Match (315-5064)'.

- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Water Match (sharply vectored by Zorg).

- 0.68: Changed Z80 CPU1 clock speed to 4MHz and visible area to 224x240.

- 0.58: Added dipswitches 'Unused SW 0-4', 'Unused SW 0-5' and 'SW 0 Read From'.

- 0.56: Nicola Salmoria added Water Match (Sega 1984).

- 24th September 2001: Nicola Salmoria added Water Match to the Sega System 1 driver.


LEVELS: 15 (5 x 3 - endless)


Other Emulators:

* FB Alpha


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Numan Athletics

Hyper Athlete

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics


Recommended Games (Watersport):

Embargo

River Patrol

The Bounty

Mermaid

Swimmer

Tugboat

Tropical Angel

Water Ski

Water Match

Toobin'

Hydra

Aqua Jet

Skimaxx

Wave Runner

Wave Shark

Sega Water Ski

Wave Runner GP

Soul Surfer


Romset: 137 kb / 16 files / 77.5 zip




MAME XML Output:

       <game name="wmatch" sourcefile="system1.c">
              <description>Water Match (315-5064)</description>
              <year>1984</year>
              <manufacturer>Sega</manufacturer>
              <rom name="wm.129" size="8192" crc="b6db4442" sha1="9f31b3b2d4b4a430f9de84141ebd66bdba063387" region="maincpu" offset="0"/>
              <rom name="wm.130" size="8192" crc="59a0a7a0" sha1="a1707d08ba968d1ad01f3249c046a62dde8e2730" region="maincpu" offset="2000"/>
              <rom name="wm.131" size="8192" crc="4cb3856a" sha1="983f52bfb2f8e3871518137f424786a9a8e5c53d" region="maincpu" offset="4000"/>
              <rom name="wm.132" size="8192" crc="e2e44b29" sha1="53208666c1368887ab347ea1f261e692cc041d40" region="maincpu" offset="6000"/>
              <rom name="wm.133" size="8192" crc="43a36445" sha1="6cc5a6fa8319d4e2b454b326d8a908ff764fa65f" region="maincpu" offset="8000"/>
              <rom name="wm.134" size="8192" crc="5624794c" sha1="7cfb0a35b7fb8394e0e7efa6b63ba83bd5c9b8e7" region="maincpu" offset="a000"/>
              <rom name="wm.3" size="8192" crc="50d2afb7" sha1="21b109d389d0b52d89cf635467c3213f6b24d7df" region="soundcpu" offset="0"/>
              <rom name="wm.82" size="8192" crc="540f0bf3" sha1="3898dee3ed9e7382a9dfc3ee2af177c5b832ea84" region="tiles" offset="0"/>
              <rom name="wm.65" size="8192" crc="92c1e39e" sha1="a701a66ed75fbc0be4819751dabb86e51a1dbbc4" region="tiles" offset="2000"/>
              <rom name="wm.81" size="8192" crc="6a01ff2a" sha1="f609fe9ec648dd428a6e2fc544585935d7adc562" region="tiles" offset="4000"/>
              <rom name="wm.64" size="8192" crc="aae6449b" sha1="852d6c01420ea55e4215ec99adbb6896fa16a02d" region="tiles" offset="6000"/>
              <rom name="wm.80" size="8192" crc="fc3f0bd4" sha1="887ff0d6c5fff0d1e631518fc89901d43a0d7088" region="tiles" offset="8000"/>
              <rom name="wm.63" size="8192" crc="c2ce9b93" sha1="934f4dddf2f42a23f91385dd62fc166b117063b8" region="tiles" offset="a000"/>
              <rom name="wm.86" size="16384" crc="238ae0e5" sha1="af18cfe7f8103358a0ce2aef9bbd949fdc0bfbfc" region="sprites" offset="0"/>
              <rom name="wm.93" size="16384" crc="a2f19170" sha1="47dacc380b09c6365c737d320145cedad54ecedb" region="sprites" offset="4000"/>
              <rom name="pr-5317.106" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="479" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="16" hbstart="495" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWB" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Time" tag="SWB" mask="12">
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Fast" value="8"/>
                     <dipvalue name="Faster" value="4"/>
                     <dipvalue name="Fastest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWB" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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