Flashback - Acorn Archimedes

Publisher:U.S. Gold  Info
Developer:Delphine Software International  Info
Year:Unknown
Category:Action / Adventure
Game Manual:Download (Amiga)
Download (3DO)
Download (Sega CD)
Download (Sega Genesis)
Download (Sega Nomad)
Download (Atari Jaguar)
Download (DOS)
 Game Music:
Download (Amiga)
Download (3DO)
Download (Sega CD)
Download (Sega Genesis)
Download (Atari Jaguar)

Also on: Atari Jaguar, Commodore Amiga, Microsoft DOS, Microsoft Xbox 360, Panasonic 3DO, Philips CD-i, Sega CD, Sega Dreamcast, Sega Genesis, Sega Nomad, Valve Steam

Video
In game image of Flashback on the Acorn Archimedes.
In Game
Title screen of Flashback on the Acorn Archimedes.
Title Screen
Box cover for Flashback on the Acorn Archimedes.
Box
Box back cover for Flashback on the Acorn Archimedes.
Box Back
Cartridge artwork for Flashback on the Acorn Archimedes.
Cartridge
Top of cartridge artwork for Flashback on the Acorn Archimedes.
Cartridge Top
Advert for Flashback on the Acorn Archimedes.
Advert
(Sega Nomad Version)


Flashback (aka Flashback: The Quest for Identity) incorporates elements of platforming, shooting, and problem-solving.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.


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