Airline - Acorn Electron

Publisher:Cases Computer Simulations  Info
Developer:Julian Jiggins  Info
Year:1984
Category:Build And Management
Game Manual:Download (Atari 8-bit)
Download (C64)
Download (ZX Spectrum)
 Game Music:
Download (Atari 8-bit)
Download (C64)

Also on: Acorn BBC Micro, Atari 8-bit, Commodore 64, Microsoft DOS, Sinclair ZX Spectrum, Sinclair ZX-81, Tandy TRS-80, Tangerine Oric

Video from another systemSinclair ZX Spectrum version shown because a Acorn Electron video is unavailable.
Sinclair ZX Spectrum version
In game image of Airline on the Acorn Electron.
In Game
Title screen of Airline on the Acorn Electron.
Title Screen
Box cover for Airline on the Acorn Electron.
Box
Box back cover for Airline on the Acorn Electron.
Box Back
Cartridge artwork for Airline on the Acorn Electron.
Cartridge
Top of cartridge artwork for Airline on the Acorn Electron.
Cartridge Top


Your objective in Airline is to make enough capital by trading at a profit to take-over British Airways! You are required to decide on the number of aircraft to operate, whether to buy or charter, the level of staffing and maintenance, whether to enter into long-term contracts for supply of fuel and whether to repay loans. Problems encountered are tax demands, strikes, cancelled flights, hijacks and aircraft crashes. The program makes use of histograms, bar charts and graphics to assist the user to simulate the information available. Can you be more successful than Sir Freddie? You are the Chairman of L-AIR, an airline which starts up business with £3 million. You have seven years to increase your net assets to £30 million which will enable you to raise enough finance to take-over British Airways. Situations and costs are realistic. The need to create revenue to cover fixed costs soon becomes apparent to the player. This program provides a good opportunity for you to see if you can be more successful than Sir Freddie!


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