Time Machine, The - Acorn Electron

Publisher:Paxman Promotions  Info
Developer:Brian Howarth  Info
Year:Unknown
Category:Adventure / Text
Game Manual:Download (DOS) Game Music:N/A

Also on: Acorn BBC Micro, Atari 7800, Atari 8-bit, Commodore 16, Commodore 64, Commodore Plus 4, Commodore VIC-20, Dragon 32-64, Microsoft DOS, Sinclair ZX Spectrum

Video from another systemAcorn BBC Micro version shown because a Acorn Electron video is unavailable.
Acorn BBC Micro version
Title screen of Time Machine, The on the Acorn Electron.
Title Screen
Box cover for Time Machine, The on the Acorn Electron.
Box
Box back cover for Time Machine, The on the Acorn Electron.
Box Back
Cartridge artwork for Time Machine, The on the Acorn Electron.
Cartridge
Top of cartridge artwork for Time Machine, The on the Acorn Electron.
Cartridge Top


The Time Machine is the second in the Mysterious Adventure series of text adventures by Brian Howarth. You are a newspaper reporter, come to investigate the eccentric professor who lives all by himself out on the moors. You start the game in a swamp and must find your way to an old manor house. When you get there, you find the place deserted though. Ultimately you must rescue the professor by finding 3 missing prisms which control his time machine, which are lost in time. Items found in one destination sometimes have to be used in another.

As the other games in the series, the game uses an interpreter similar to the Scott Adams adventure engine, and thus also has the same limitations - a basic 2-word parser, limited vocabulary, and brief descriptions. Illustrations are included in Spectrum, C64, Dragon and Oric ports.


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