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Lemmings - Amstrad CPC

Publisher:Psygnosis Limited  ?              No-Intro:N/A
Developer:DMA Design  ?              GoodName:Lemmings
Year:1992              TOSEC:Lemmings
Category:Puzzle              MAME:N/A
Game Manual:Download              Game Music:
Download (Atari Lynx)
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Also on: Arcade, Atari Lynx, Atari ST, Commodore 64, Commodore Amiga, Commodore Amiga CD32, MGT Sam Coupe, Microsoft DOS, Nintendo Game Boy, Nintendo NES, Nintendo SNES, Panasonic 3DO, Philips CD-i, Sega Game Gear, Sega Genesis, Sega Master System, Sega Nomad, Sinclair ZX Spectrum, Sony PSP

 


Video
In game image of Lemmings on the Amstrad CPC.
In Game
Title screen of Lemmings on the Amstrad CPC.
Title Screen
Box cover for Lemmings on the Amstrad CPC.
Box
Box back cover for Lemmings on the Amstrad CPC.
Box Back
Cartridge artwork for Lemmings on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Lemmings on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Lemmings on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Lemmings.
Marquee
Advert for Lemmings on the Amstrad CPC.
Advert
(Atari ST Version)
Game map for Lemmings on the Amstrad CPC.
Map
(Sinclair ZX Spectrum Version)


Lemmings is a puzzle-platformer video game originally developed by DMA Design and first published by Psygnosis for the Amiga, Atari ST and PC in 1991. The game was programmed by Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

The objective of the game is to guide a group of anthropomorphized lemmings through a number of obstacles to a designated exit. In order to save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behavior of other lemmings, or to clear obstacles in order to create a safe passage for the rest of the lemmings.

Lemmings was one of the best-received video games of the early 1990s. It was the second highest rated game in the history of Amstrad Action, and was considered the eighth greatest game of all time by Next Generation in 1996. Lemmings is also one of the most widely ported video games, and is estimated to have sold over 15 million copies between its various ports. The popularity of the game also led to the creation of several sequels, remakes and spin-offs, and has also inspired similar gam

Lemmings is divided into a number of levels, grouped into four difficulty categories.[1] Each level begins with a trap door opening from above, releasing a steady line of lemmings who all follow each other.[2] Levels include a variety of obstacles that prevent lemmings from reaching the exit, such as large drops, booby traps and pools of lava.[3]

The goal is to guide at least a certain percentage of the green-haired, blue-robed lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use.[4][5] Unless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (except "Blockers"), falling off any edges and turning around if they hit an obstacle they cannot pass.[6] A lemming can die in a number of ways: falling from a great height, falling into water or lava, disappearing off the top, bottom or side of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends.

To successfully complete the level, the player must assign specific skills to certain lemmings. Which skills and how many uses of each are available to the player varies from level to level, and the player must assign the skills carefully in order to successfully guide the lemmings.[5] There are eight skills that can be assigned:[4] 'Climbers' climb vertically though fall down if they hit an overhang. 'Floaters' use a parachute to fall safely from heights. 'Bombers' explode after a five-second timer, destroying themselves and any destructible landscape in close proximity, though not damaging other Lemmings or traps. 'Blockers' stand still and prevent other Lemmings from passing; Lemmings that hit a Blocker simply reverse direction. 'Builders' build a stairway of 12 steps. 'Bashers', 'Miners' and 'Diggers' dig horizontally, diagonally downwards or directly downwards respectively.[1]

While the player is able to paws (wordplay in the game)[1] the game to inspect the level and status of the lemmings, skills can only be assigned in real-time. Lemmings are initially released at a rate predetermined by the level (from 1 to 99). The player can increase the rate as desired to a maximum of 99, and later decrease it down to, but not lower than, the initial rate. The player also has the option to "nuke" all the remaining lemmings on the screen, converting them to Bombers.[1] This option can be used to abort a level when in a no-win situation, remove any Blockers that remain after the remaining lemmings have been rescued, or end a level quickly once the required percentage of saved lemmings has been reached.[4]

The four difficulty groups – "Fun", "Tricky", "Taxing" and "Mayhem" – are used to organize the levels to reflect their overall difficulty.[7] This rating reflects several factors, including the number of obstacles the player has to surpass, the limitation on the number of types of skills available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings that must be saved.


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