Black Magic - Apple II

Publisher:Datasoft  Info
Developer:Action Software  Info
Year:Unknown
Category:Action RPG
Game Manual:Download (CPC) Game Music:
Download (C64)

Also on: Amstrad CPC, Commodore 64, Commodore Amiga, Sinclair ZX Spectrum

Video
In game image of Black Magic on the Apple II.
In Game
Title screen of Black Magic on the Apple II.
Title Screen
Box cover for Black Magic on the Apple II.
Box
Box back cover for Black Magic on the Apple II.
Box Back
Cartridge artwork for Black Magic on the Apple II.
Cartridge
Arcade Cabinet Marquee for Black Magic.
Marquee


The evil wizard Zahgrim has turned the good wizard Aganar to stone, removed his six eyes, and placed them in different locations across the land so they may view the destruction being reaped. The player's objective is to find the six eyeballs scattered across the land which are needed to pass the Blind Statue.

Once the eyes are placed back in the Blind Statue's empty sockets, a message appears explaining how to end Zahgrim's rule over the land once and for all. It is achieved by entering his castle, a wicked and difficult maze of traps and monsters. Every 4000 points, a new rank is awarded. There are four ranks: apprentice, wizard, sorcerer, necromancer. The gameplay involves moving through a large, side-view scrolling world, collecting items, shooting arrows at enemies, and casting spells. The world scrolls both vertically and horizontally, and most areas within it do not have to be visited in a fixed order.

Resources are limited. You are always on the verge of running out of food, and arrows are also in short supply. When one of the statue's eyes is collected, new types of monsters appear in the world making travel more difficult. This makes the game play differently depending on the order the eyes are collected. Spells provide alternate approaches to problems. You can turn yourself invisible, for example, so monsters can't hurt you. Or you can freeze water so the creatures in it cannot move. New spells are unlocked with each rank. A large bird can carry you to a different part of the world, similar to the bat in Adventure for the Atari 2600. Shooting the bird with an arrow makes it go away temporarily.


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