Prince Of Persia - Apple II

Publisher:Brøderbund Software  Info
Developer:Brøderbund Software  Info
Year:1989
Category:Platform
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Also on: Commodore 64, NEC PC Engine CD, NEC TurboGrafx CD, Nintendo SNES, Sega CD, Acorn BBC Micro, Commodore Amiga, Microsoft DOS, Atari ST, Sega Genesis, Sega Nomad, Sinclair ZX Spectrum, Nintendo NES, Nintendo Game Boy, MGT Sam Coupe, Sega Game Gear, Sega Master System, Nintendo Game Boy Color, Microsoft Xbox Live Arcade, Amstrad CPC, Atari 8-bit, FM Towns Marty, Microsoft Xbox 360, Microsoft Windows, Sharp X68000

Video
In game image of Prince Of Persia on the Apple II.
In Game
Title screen of Prince Of Persia on the Apple II.
Title Screen
Box cover for Prince Of Persia on the Apple II.
Box
Box back cover for Prince Of Persia on the Apple II.
Box Back
Cartridge artwork for Prince Of Persia on the Apple II.
Cartridge
Arcade Cabinet Marquee for Prince Of Persia.
Marquee
Advert for Prince Of Persia on the Apple II.
Advert
(Atari ST Version)


While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place.

Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements.

The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.


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