Conquest - Apple II

Publisher:Windmill Software  Info
Developer:Windmill Software  Info
Year:Unknown
Category:Action
Game Manual:N/A Game Music:
Download (Amiga)

Also on: Commodore Amiga, Sinclair ZX Spectrum

Video from another systemSinclair ZX Spectrum version shown because a Apple II video is unavailable.
Sinclair ZX Spectrum version


Conquest is a variant of Joust.

The player starts with four lives and controls a giant bird (bigger than in Joust) in the prehistoric age to battle pterodactyl warriors. The giant bird has the ability to run and to fly by constantly flapping its wings. Defeating pterodactyls is done by slamming into the pterodactyls (which bears no visual resemblance to actual pterodactyls) from a higher altitude; a lower altitude will result in death, while vertical altitude will result in the player and the pterodactyl bouncing off each other. Successfully slamming from a higher altitude will turn the pterodactyls into eggs, which may bounce away, as well as award the player with points. Additional points may be gathered by collecting these eggs.

The game is divided into different rounds which will introduce more challenges: additional pterodactyls, which will spawn at any one of the eight green spawning areas; the lower ground will disappear and introduce wind current affecting the gravitational velocity of all moving objects in the game; the default six platforms may also change into fewer platforms; and an indestructible dragon may occasionally appear, resulting in instant death when collided with.


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