Knockout - Apple II

Publisher:The Avalon Hill Game Company  Info
Developer:Microcomputer Games  Info
Year:Unknown
Category:Sports / Boxing
Game Manual:N/A Game Music:N/A

Also on: Atari 8-bit, Sinclair ZX Spectrum

Video from another systemSinclair ZX Spectrum version shown because a Apple II video is unavailable.
Sinclair ZX Spectrum version
Advert for Knockout on the Apple II.
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(Sinclair ZX Spectrum Version)


Ready to match reflexes with your Atari, mano-a-mano? Sports Illustrated lent its name to this early boxing simulation, which gives you an elevation of the ring and two boxers throwing three different punches. Matching your opponent's punch makes a block; each unblocked punch is a point. At least thirty head-shots in a round may earn you a technical knockout, but that's the only knockout available. Otherwise it's five to fifteen rounds, which at three minutes per round can give you a genuine endurance contest. Wear down a friend or just a single joystick, or allow the microprocessor to take both boxers. The footwork is simple, back-and-forth, but like in the real ring, probably the key to championship.

Score, rounds, and time are displayed large enough above the play window to let a quick glance tell you where you are, but your boxer will also grunt and drop his jaw each time he gets hit. If you see a lot of that, the bell will be a welcome sound, not to mention the thirty seconds' rest between rounds.


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