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Prince of Persia - Amstrad CPC

Publisher:Brøderbund Software  ?              No-Intro:N/A
Developer:Brøderbund Software  ?              GoodName:Prince de Perse
Year:1990              TOSEC:Prince of Persia
Category:Puzzle              MAME:N/A
Game Manual:Download              Game Music:
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Also on: Apple II, Atari ST, Commodore Amiga, MGT Sam Coupe, Microsoft DOS, Microsoft Xbox 360, Microsoft Xbox Live Arcade, NEC PC Engine CD, NEC TurboGrafx CD, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES, Nintendo SNES, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Nomad, Sinclair ZX Spectrum

 


Video
In game image of Prince of Persia on the Amstrad CPC.
In Game
Title screen of Prince of Persia on the Amstrad CPC.
Title Screen
Box cover for Prince of Persia on the Amstrad CPC.
Box
Box back cover for Prince of Persia on the Amstrad CPC.
Box Back
Cartridge artwork for Prince of Persia on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Prince of Persia on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Prince of Persia on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Prince of Persia.
Marquee
Advert for Prince of Persia on the Amstrad CPC.
Advert
(Atari ST Version)


Prince of Persia is a 1989 fantasy cinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.

Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood.

The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as Another World.[4] Its success led to the release of two sequels, The Shadow and the Flame and Prince of Persia 3D, and a reboot of the series starting in 2003 with The Sands of Time.


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