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Columns - Arcade

Publisher:Sega  ?              No-Intro:N/A
Developer:Sega  ?              GoodName:N/A
Year:1990              TOSEC:N/A
Category:Puzzle              MAME:columns
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Sega Genesis)
Download (Sega Master System)
Download (Sega Game Gear)
Download (Sega Nomad)
Download (NEC PC Engine)

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Also on: MSX, MSX 2, NEC PC Engine, NEC TurboGrafx-16, Sega Game Gear, Sega Genesis, Sega Master System, Sega Nomad

Series: Columns II: The Voyage Through Time, Stack Columns, Columns '97, Hanagumi Taisen Columns - Sakura Wars

 


Video
In game image of Columns on the Arcade.
In Game
Title screen of Columns on the Arcade.
Title Screen
Printed Circuit Board for Columns.
PCB
Select Screen for Columns.
Select Screen
Game Over Screen for Columns.
Game Over Screen
High Score Screen for Columns.
High Score Screen
Arcade Cabinet for Columns.
Cabinet
Arcade Cabinet Marquee for Columns.
Marquee
Arcade Control Panel for Columns.
Control Panel
Advert for Columns on the Arcade.
Advert



Columns TV Commercial (Sega Genesis Version)




Sega's answer to the legendary "Tetris", the rules of Columns are simple : a column of 3 square pieces - stacked one on top of the other - drops from the top of the screen into the play area. As with 'Tetris', the column puzzle pieces can be moved left and right as they fall, but unlike "Tetris", they cannot be rotated. Instead, pressing a button will cause the order of the colored blocks in a column to shift by one position.

The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more like-colored blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall onto the recently vacated space. This will often cause additional lines to be arranged, producing a 'cascade' effect. The key to a long game (and, ultimately, a high score) is to set up these cascades wherever possible.

While not achieving the same legendary status as the mighty "Tetris" (something that no puzzle game can realistically hope to achieve), the 'Columns' series has managed to garner a dedicated following of its own and is a respected example of the genre.

Game description from www.arcade-history.com


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