Pole Position - Arcade

Publisher:Namco  Info
Developer:Namco  Info
Year:1982
Category:Racing
Controls:View
Commands:N/A
Game Manual:Download (Atari 2600)
Download (Atari 5200)
Download (Atari 8-bit)
Download (GCE Vectrex)
Download (ZX Spectrum)
Download (DOS)
Download (Mattel Intellivision)
 Game Music:
Download (Atari 5200)
Download (Mattel Intellivision)

Also on: Atari 2600, Atari 5200, Atari 8-bit, GCE Vectrex, Sinclair ZX Spectrum, Microsoft DOS, Acorn BBC Micro, Commodore VIC-20, Mattel Intellivision, Texas Instruments TI 99/4A

Series: Pole Position II, Final Lap, Final Lap 2, Final Lap 3, Final Lap R

Video
In game image of Pole Position on the Arcade.
In Game
Title screen of Pole Position on the Arcade.
Title Screen
Artwork for Pole Position.
Artwork
Arcade Cabinet for Pole Position.
Cabinet
Arcade Cabinet Marquee for Pole Position.
Marquee
Advert for Pole Position on the Arcade.
Advert
(Atari 2600 Version)

PinballX
TV commercial from another systemPole Position - Atari 2600 version shown because a Arcade commercial is unavailable.


Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The scenery around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course.

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).

The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car.

Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he or she can either roar through the hairpin turns like a champion or spin out in a flaming crash. He or she jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting.

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.

Game description from www.arcade-history.com


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