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Zaxxon - Arcade

Publisher:Sega  ?              No-Intro:N/A
Developer:Sega  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Unknown              MAME:zaxxon
Controls:View              Commands:N/A
Game Manual:Download              Game Music:N/A

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Also on: Apple II, Atari 2600, Atari 5200, Atari 8-bit, Coleco Vision, Commodore 64, Mattel Intellivision, Microsoft DOS, MSX, MSX 2, Sinclair ZX Spectrum, Tandy TRS-80, Tandy TRS-80 CoCo

Series: Super Zaxxon


In game image of Zaxxon on the Arcade.
In Game
Title screen of Zaxxon on the Arcade.
Title Screen
Printed Circuit Board for Zaxxon.
Artwork for Zaxxon.
Game Over Screen for Zaxxon.
Game Over Screen
High Score Screen for Zaxxon.
High Score Screen
Arcade Cabinet for Zaxxon.
Arcade Cabinet Marquee for Zaxxon.
Arcade Control Panel for Zaxxon.
Control Panel
Advert for Zaxxon on the Arcade.

Zaxxon TV Commercial (Coleco Vision Version)

Zaxxon is a unique isometric perspective, in which you find yourself piloting an 'attack-shuttle' spacecraft, strafing the enemy's asteroid city in an attempt to destroy fuel tanks, gun emplacements, missiles, fighters and the dreaded Zaxxon enemy robot. With the aid of an altimeter that constantly monitors your height, you control your ship with an aircraft-style joystick, barnstorming your way through wall openings, under electronic barriers, dodging rockets, and in a later round, duelling with Zaxxon, the insidious enemy robot. A successful attack-run across the first platform leads us to a deep-space dogfight with enemy planes. As you climb, turn and dive, a 'cross-hair' appears on the screen to indicate exact positioning for a laser hit on incoming craft. Notice the buffeting as you fly near 'proximity explosions'. In addition to your altitude, a running count is displayed of your score, number of ships remaining to you, number of enemy ships remaining to be destroyed, and fuel remaining. Fuel bonuses, as well as points, are awarded for destroying fuel tanks, but your ship crashes if you run out of fuel between rounds.

After a specified number of enemy ships are destroyed, Zaxxon appears, launching seeker-missiles. Destruction of Zaxxon requires six direct hits on the robot's missile launcher, after which the round changes with greater difficulty. Number of player ships and bonus point levels are operator selectable. Game play ends with the loss of your last ship.

Game description from www.arcade-history.com

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