Donkey Kong Junior - Atari 7800

Publisher:Atari  Info
Developer:Nintendo  Info
Year:1988
Category:Platform
Game Manual:Download Game Music:
Download

Also on: Commodore 64, Atari 8-bit, Atari 2600, Coleco Vision, Arcade

Video
In game image of Donkey Kong Junior on the Atari 7800.
In Game
Title screen of Donkey Kong Junior on the Atari 7800.
Title Screen
Box cover for Donkey Kong Junior on the Atari 7800.
Box
Box back cover for Donkey Kong Junior on the Atari 7800.
Box Back
Cartridge artwork for Donkey Kong Junior on the Atari 7800.
Cartridge
Top of cartridge artwork for Donkey Kong Junior on the Atari 7800.
Cartridge Top
Arcade Cabinet Marquee for Donkey Kong Junior.
Marquee
Advert for Donkey Kong Junior on the Atari 7800.
Advert
(Arcade Version)

PinballX
Donkey Kong Junior TV Commercial


Mario has kidnapped Junior's Papa!

Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.

Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.

In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.

Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.


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