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Bomb Jack - Commodore 64

Publisher:Elite Systems Ltd.  ?              No-Intro:N/A
Developer:Tehkan Ltd.  ?              GoodName:N/A
Year:1986              TOSEC:N/A
Category:Action              MAME:N/A
Game Manual:Download              Game Music:
Download (Atari ST)
Download (Game Boy)
Download (Sega SG-1000)

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Also on: Amstrad CPC, Arcade, Atari ST, Commodore Amiga, Nintendo Game Boy, Sega SG-1000, Sinclair ZX Spectrum

Series: Vs. Mighty Bomb Jack (Arcade)

 


Video
In game image of Bomb Jack on the Commodore 64.
In Game
Title screen of Bomb Jack on the Commodore 64.
Title Screen
Box cover for Bomb Jack on the Commodore 64.
Box
Box back cover for Bomb Jack on the Commodore 64.
Box Back
Advert for Bomb Jack on the Commodore 64.
Advert
Game map for Bomb Jack on the Commodore 64.
Map
(Sinclair ZX Spectrum Version)


The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.

Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.


Found Bomb Jack at GameEx Arcade

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