Canabalt - Commodore 64

Publisher:Public Domain  Info
Developer:Andreas Varga  Info
Year:Unknown
Category:Platform
Game Manual:N/A Game Music:N/A

Also on: Microsoft Windows, Sinclair ZX Spectrum

Video


The game principle is designed for skill and kept simple. The game revolves around a human character who runs across the roofs of collapsing high-rise buildings in a futuristic-looking game world reduced to the colors black, white and gray. The goal is to cover as long a distance as possible. The character has to jump over obstacles and abysses.
In contrast to common jump 'n' runs, the movement of the figure is controlled by the program. The player only uses a single command throughout the game, which instructs the character to jump. The longer the figure can avoid collisions with surrounding obstacles, the faster it will become. If the character falls into an abyss or cannot continue to escape for other reasons, the game is over.


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