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Finding it hard to wake up in the morning? Got the dog-walking blues? Inside this package you'll find machines that can do almost anything - from waking to walking, from beating the heat to helping you eat!
The only problem is, these crazy contraptions don't quite work. That's where you come in. Choose from pulleys and levers, springs and magnets to make the machines run. Thinking about actions and reactions is the key to perfecting the connections. So build with care, and conquer life's chores in ways you never have before!
Learning Goals: Simple machine principles, cause/effect relationships, deductive reasoning, creative problem-solving. |
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Play your favorite classic games and more with the GameEx front end. Read more. |
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