Cybernoid 2 - Commodore 64

Publisher:Hewson  Info
Developer:Nicholas A. Jones  Info
Year:Unknown
Category:Shoot'em Up
Game Manual:N/A Game Music:N/A

Video
In game image of Cybernoid 2 on the Commodore 64.
In Game
Title screen of Cybernoid 2 on the Commodore 64.
Title Screen
Box cover for Cybernoid 2 on the Commodore 64.
Box
Box back cover for Cybernoid 2 on the Commodore 64.
Box Back
Cartridge artwork for Cybernoid 2 on the Commodore 64.
Cartridge
Advert for Cybernoid 2 on the Commodore 64.
Advert
Game map for Cybernoid 2 on the Commodore 64.
Map


The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


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