Cyrus - Commodore 64

Publisher:Double Density  Info
Developer:Markus Faber  Info
Year:Unknown
Category:Shoot'em Up / Horizontal
Game Manual:Download Game Music:N/A

Also on: Microsoft DOS

Video from another systemMicrosoft DOS version shown because a Commodore 64 video is unavailable.
Microsoft DOS version
In game image of Cyrus on the Commodore 64.
In Game
Title screen of Cyrus on the Commodore 64.
Title Screen
Box cover for Cyrus on the Commodore 64.
Box
Cartridge artwork for Cyrus on the Commodore 64.
Cartridge


The purpose of the game is to collect ten energy balls per level while making as little contact as possible with the horde of enemies that are represented in each level. You need the energy balls in order to be able to return from the world of nightmares to your own.

The collected balls are always placed at the bottom of the playing area and stand out from the rest of the background with their pulsating colors. The energy balls are collected by simply flying over them. The number of balls already picked up is displayed in a special field in the bottom frame of the screen. As soon as this field is filled, you and the jet chopper will be transported to the next of the three levels.


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