Gridtrap - Commodore 64

Publisher:LiveWire Software  Info
Developer:Livewire  Info
Year:Unknown
Category:Puzzle
Game Manual:N/A Game Music:N/A

Also on: Commodore VIC-20

Video from another systemCommodore VIC-20 version shown because a Commodore 64 video is unavailable.
Commodore VIC-20 version
In game image of Gridtrap on the Commodore 64.
In Game
Title screen of Gridtrap on the Commodore 64.
Title Screen
Box cover for Gridtrap on the Commodore 64.
Box
Box back cover for Gridtrap on the Commodore 64.
Box Back
Cartridge artwork for Gridtrap on the Commodore 64.
Cartridge


In Gridtrap, you must defuse bombs before their timers run out – but every square you leave disappears. Careful planning is crucial to avoid trapping yourself. A roaming boot adds danger, as do fixed skulls and flags. You can shift rows to create new paths, though not all objects can be moved. Exiting one screen edge loops you to the other side. Touching the boot, landing on a skull, or letting a bomb explode costs you one of three lives. You must defuse five bombs to progress.


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