Rockfall (Reflectice Designs) - Commodore 64

Publisher:Reflectice Designs  Info
Developer:Duncan Scott Kershaw  Info
Year:Unknown
Category:Action / Labyrinth
Game Manual:N/A Game Music:N/A

In game image of Rockfall (Reflectice Designs) on the Commodore 64.
In Game
Title screen of Rockfall (Reflectice Designs) on the Commodore 64.
Title Screen
Box cover for Rockfall (Reflectice Designs) on the Commodore 64.
Box


Rockfall is a Boulder Dash clone with 48 levels. In each level, you must collect all diamonds before the timer runs out. Be careful of falling boulders – they only stay put on flat surfaces and can't be outrun once in motion. Later levels introduce monsters and pulsators. Monsters roam randomly, while pulsators always follow walls and turn left at each decision point. You can crush monsters with boulders, but pulsators must be lured into traps. The first level gives you 180 seconds, and each following level adds 120 seconds plus any leftover time. If the timer reaches zero, it's game over.


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