Sigma 7 - Commodore 64

Publisher:Durell Software  Info
Developer:Durell Software  Info
Year:1986
Category:Shoot'em Up
Game Manual:Download Game Music:
Download (ZX Spectrum)

Also on: Amstrad CPC, Sinclair ZX Spectrum

Video
In game image of Sigma 7 on the Commodore 64.
In Game
Title screen of Sigma 7 on the Commodore 64.
Title Screen
Box cover for Sigma 7 on the Commodore 64.
Box
Box back cover for Sigma 7 on the Commodore 64.
Box Back
Cartridge artwork for Sigma 7 on the Commodore 64.
Cartridge
Advert for Sigma 7 on the Commodore 64.
Advert


The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have to solve three levels with different gameplay mechanics:

The first is a diagonally scrolling shooter which plays very basic: don't getting hit by the mines which come in formations of three. It is best to shoot them, however, because surviving mines may come back from the side, which is deadly. After reaching the station, the game becomes a Pac-Man variant. In a maze-like field the player needs to pick up glowing balls on the floor without being touched by the enemies. But there are two important differences: the player controls a tank, i.e. he can shoot the foes, and he doesn't have to pick up all balls. If he got enough, he can simply use the exit. However, a few balls can't be picked up and the pattern needs to be remembered


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