Zoo Mania - Commodore 64

Publisher:Public Domain  Info
Developer:Johannes Braun  Info
Year:2006
Category:Thinking
Game Manual:N/A Game Music:N/A

In game image of Zoo Mania on the Commodore 64.
In Game
Title screen of Zoo Mania on the Commodore 64.
Title Screen
Box cover for Zoo Mania on the Commodore 64.
Box


The main aim at ZOO Mania is to catch animals for the Zoo. For this the player needs to try to place at least three animnals of the same type in a row (vertically or horizontally). As soon as a group of three or bigger gets together, the animals count as captured and new animals come in from the top. In the first level each three animals from different types need to be caught. The number of animals rises from level to level. Thw wohle thing would be relatively easy, if it wasn't for the time factor. If no combination is found, the lower time bar will shrink. This can grow by doing combinations or by a bonus animal. The bonus animals appear in irregular intervals and flash by turns. As soon as the player clicks on it all animals of this type get caught


Play your favorite classic games and more with the GameEx front end. Read more.

Most viewed Commodore 64 games:
 Star Maze
 Laserblaster
 Victory Road
 Dungeon Master
 Blackjack Tutor Basic Strategy
 Lunar Rescue
 Challenger
 Juno First
 Last Gladiator, The
 Bridge 3.0
 Capture
 Computer Baseball
 Bastion (1990)
 Addams Family, The
 Penalty Soccer
 Battle Valley
 Toki
 Exolon
 Short Circuit
 Red Storm Rising
 Shinobi