Grand Monster Slam - Commodore Amiga

Publisher:Rainbow Arts  Info
Developer:Golden Goblins  Info
Year:Unknown
Category:Sports
Game Manual:Download Game Music:
Download (Atari ST)

Also on: Atari ST, Commodore 64, Microsoft DOS

Video from another systemCommodore 64 version shown because a Commodore Amiga video is unavailable.
Commodore 64 version
In game image of Grand Monster Slam on the Commodore Amiga.
In Game
Title screen of Grand Monster Slam on the Commodore Amiga.
Title Screen
Box cover for Grand Monster Slam on the Commodore Amiga.
Box
Box back cover for Grand Monster Slam on the Commodore Amiga.
Box Back
Cartridge artwork for Grand Monster Slam on the Commodore Amiga.
Cartridge
Top of cartridge artwork for Grand Monster Slam on the Commodore Amiga.
Cartridge Top
Arcade Cabinet Marquee for Grand Monster Slam.
Marquee
Advert for Grand Monster Slam on the Commodore Amiga.
Advert
(Atari ST Version)


Every five years the various races inhabiting the fantasy world of GHoLD meet for the Grand Monster Slam tournament to discover which is supreme. You must win a total of 9 matches to prove yourself, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well.

The basic game sees you and your opponent start with a row of six Beloms (small round creatures) which must be kicked across the pitch quickly enough to leave your opponent with all 12 at his end. When this happens you can run to his end to win. The main things to avoid during the match are being hit by a shot and kicking one into the crowd. When hit you lose time recovering, and are penalised with a Pelvan, which can cost you up to 3 Beloms, by hitting the crowd.

After every third match you must play the Faulton Feeding game, which involves aiming at six progressively-higher poles to hit the Faulton creature with the food - fail to get enough of these and you must replay the previous match. After other games you play the Revenge of the Beloms game, in which Beloms hurtle towards you and must be deflected away with your pole - failure to clear enough before one hits you reduces your score from the previous match.


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