| Game Manual: | N/A | | Game Music: | N/A |
| You set off to wander around and pick up any useful looking objects. Also there's a very handily discarded note in a church telling you about various items to help you succeed in your test. One of your initial problems is a not very nice fellow called Zargron, whose mysterious name aptly fits the atmosphere generated in the program, This nasty chap keeps following you about, and then for no other reason than he's a bit ot a madman (or mad thing, whichever is applicable) gives you immortality rather earlier than you would expect. Except that sitting on a fluffy white cloud playing a harp is not exactly what you were after. Wandering in peace around beaches, cliffs, forests and a church for good measure should reveal to you rings of different tinctures, one found by the old graveyard and coffin scenario, when the text actually satin ises itself. |
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