| Game Manual: | N/A | | Game Music: | N/A |
| The player controls Module Man. The object is to locate the magic sword and return it to the king. The sword will be hidden in one of the fifteen screens that make up the dungeon; the king will be sitting on his throne in the first screen. In the dungeon there are 25 different objects. Five of them may be picked up, set down, and carried by Module Man. If he picks up any of the other twenty objects, he will receive points based on which object it is, but once he has picked it up, it will be gone for the duration of the game. To get from screen to screen, Module Man merely has to go through one of the doors that is on the screen. To go through a door, position Module Man in front of the door and move the joystick to the up position. This means that he may go through the screens in any order he chooses. Sometimes a door is locked; in which case Module Man must find the correct object that can be carried, pick it up and try the door again. There are also secret doors. These doors do not appear on the screen, but function as regular doors - if you can find them! Module Man will also encounter monsters in every screen. They will attempt to kill Module Man either by running into him or shooting him. If one of these things occurs, Module Man will lose a certain amount of energy. Module Man is terminated if his energy level reaches zero, which will be displayed throughout the game at the top of the screen near the score. Module Man is not helpless though. He can shoot the monsters back and if he hits one three times then it will cease to exist. |
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