Turbo Out Run - FM Towns Marty

Publisher:CRI  Info
Developer:CRI  Info
Year:Unknown
Category:Racing
Game Manual:Download (CPC)
Download (DOS)
Download (ZX Spectrum)
 Game Music:N/A

Also on: Amstrad CPC, Arcade, Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, Sinclair ZX Spectrum

Video from another systemArcade version shown because a FM Towns Marty video is unavailable.
Arcade version
Advert for Turbo Out Run on the FM Towns Marty.
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(Commodore 64 Version)


The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. There are branching routes and a raft of new features: changed weather conditions, night racing, obstacles on the tracks, optional automatic gears, annoying police cars. There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.


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