Turbo Out Run - Sinclair ZX Spectrum

Publisher:U.S. Gold  Info
Developer:SEGA  Info
Year:Unknown
Category:Racing
Game Manual:Download Game Music:N/A

Also on: Amstrad CPC, Arcade, Atari ST, Commodore 64, Commodore Amiga, FM Towns Marty, Microsoft DOS

Video from another systemArcade version shown because a Sinclair ZX Spectrum video is unavailable.
Arcade version
In game image of Turbo Out Run on the Sinclair ZX Spectrum.
In Game
Title screen of Turbo Out Run on the Sinclair ZX Spectrum.
Title Screen
Cartridge artwork for Turbo Out Run on the Sinclair ZX Spectrum.
Cartridge
Arcade Cabinet Marquee for Turbo Out Run.
Marquee
Advert for Turbo Out Run on the Sinclair ZX Spectrum.
Advert


The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.

There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.


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