| Also on: Atari 5200, Atari Lynx, Atari 8-bit, Nintendo SNES, Apple II, Atari 2600, Atari 7800, Sinclair ZX Spectrum, Texas Instruments TI 99/4A, Commodore 64, Commodore VIC-20, Sega Genesis, Sega Nomad, Arcade, Nintendo Game Boy, Microsoft Xbox 360, Sega Game Gear, Sega Master System, Microsoft Windows |
TV commercial from another systemMs. Pac-man - Atari 2600 version shown because a Microsoft DOS commercial is unavailable. |
In 1982, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the 'eat the dots/avoid the ghosts' gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of 'Junior'. |
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