Ms. Pac-man - Sega Master System

Publisher:Tengen  Info
Developer:Tengen  Info
Year:1991
Category:Action / Labyrinth
Game Manual:Download (Atari 5200)
Download (Atari Lynx)
Download (Atari 8-bit)
Download (SNES)
Download (Atari 2600)
Download (Atari 7800)
Download (C64)
Download (Sega Genesis)
Download (Sega Nomad)
Download (Game Boy)
Download (Sega Game Gear)
Download (DOS)
 Game Music:
Download

Also on: Atari 5200, Atari Lynx, Atari 8-bit, Nintendo SNES, Apple II, Atari 2600, Atari 7800, Sinclair ZX Spectrum, Texas Instruments TI 99/4A, Commodore 64, Commodore VIC-20, Sega Genesis, Sega Nomad, Arcade, Nintendo Game Boy, Microsoft Xbox 360, Sega Game Gear, Microsoft DOS, Microsoft Windows

Video
In game image of Ms. Pac-man on the Sega Master System.
In Game
Title screen of Ms. Pac-man on the Sega Master System.
Title Screen
Box cover for Ms. Pac-man on the Sega Master System.
Box
Box back cover for Ms. Pac-man on the Sega Master System.
Box Back
Cartridge artwork for Ms. Pac-man on the Sega Master System.
Cartridge
Arcade Cabinet Marquee for Ms. Pac-man.
Marquee
Advert for Ms. Pac-man on the Sega Master System.
Advert
(Atari 2600 Version)

PinballX
TV commercial from another systemMs. Pac-man - Atari 2600 version shown because a Sega Master System commercial is unavailable.


In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".


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