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Shortly after the planned, but never materialized relaunch of the Virtual Boy with games like Bound High and Dragon Hopper, another software highlight was going to follow with Zero Racers. We all know what happened to it, due to disastrous sales, the Virtual Boy died a fast and silent death, and with him possible must-haves like the games mentioned above. A prototype definitely exists, because the game was previewed by Nintendo Power.
Zero Racers is a sequel to F-Zero on the Super Nintendo, but differs in one important point from its precessor and all F-Zero games released afterwards. Instead of racing futuristic tracks with not less futuristic racers, in Zero Racers another dimension is being made use of, and this time you take seat in verhicles strongly resembling spaceships, and speed through up- and down-, left- and right-turning tunnels. Still the same is the power gauge, which decreases a bit with every collision, but can be reloaded by flying over an energy track on one edge of the tunnel, mostly near the finishing line. Losing to much energy lets your racer lose speed, and eventually, if you reach the bottom of your energy bar, you end up in an explosion. |
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