Ballblazer - Sinclair ZX Spectrum

Publisher:Activision  Info
Developer:Program Techniques  Info
Year:Unknown
Category:Sports
Game Manual:Download Game Music:
Download (Atari 8-bit)
Download (Atari 5200)
Download (Atari 7800)

Also on: Atari 8-bit, Commodore 64, Atari 7800, Atari 5200, Apple II, Nintendo NES, MSX, Amstrad CPC

Video
In game image of Ballblazer on the Sinclair ZX Spectrum.
In Game
Title screen of Ballblazer on the Sinclair ZX Spectrum.
Title Screen
Cartridge artwork for Ballblazer on the Sinclair ZX Spectrum.
Cartridge
Arcade Cabinet Marquee for Ballblazer.
Marquee
Advert for Ballblazer on the Sinclair ZX Spectrum.
Advert

PinballX
TV commercial from another systemBallblazer - Atari 7800 version shown because a Sinclair ZX Spectrum commercial is unavailable.


In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!

Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction.

The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.

Scoring

Close-in goals - 1 point
Goals near Goldbeams - 2 points
OTH shots - 3 points
Players may steal points from each other by making goals.
The total combined score of both players cannot accede more than 10 points.
A player winning 10 consecutive points automatically wins the game.


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