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Ballblazer - Nintendo NES

Publisher:Pony Canyon  ?              No-Intro:Ballblazer
Developer:LucasArts / LucasFilm  ?              GoodName:Ballblazer
Year:1988              TOSEC:Ballblazer
Category:Sports              MAME:N/A
Game Manual:Download (CPC)
Download (Atari 5200)
Download (Atari 7800)
Download (C64)
              Game Music:
Download (Atari 5200)
Download (Atari 7800)
Download (Atari 8-bit)

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Also on: Amstrad CPC, Apple II, Atari 5200, Atari 7800, Atari 8-bit, Commodore 64, MSX, MSX 2, Sinclair ZX Spectrum

 


Video
(Amstrad CPC Version)
In game image of Ballblazer on the Nintendo NES.
In Game
Title screen of Ballblazer on the Nintendo NES.
Title Screen
Box cover for Ballblazer on the Nintendo NES.
Box
Cartridge artwork for Ballblazer on the Nintendo NES.
Cartridge
Arcade Cabinet Marquee for Ballblazer.
Marquee
Advert for Ballblazer on the Nintendo NES.
Advert
(Commodore 64 Version)



Ballblazer TV Commercial (Atari 7800 Version)




Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person perspective.

A player can gain possession of the ball by simply running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent's goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower.

Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points. The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent's score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into "sudden death", where the first player to score wins.


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