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Chuckie Egg - Sinclair ZX Spectrum

Publisher:A&F Software  ?              No-Intro:N/A
Developer:A&F Software  ?              GoodName:Chuckie Egg
Year:1984              TOSEC:Chuckie Egg
Category:Action              MAME:N/A
Game Manual:Download              Game Music:
Download 

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Also on: Amstrad CPC, Atari 8-bit, Atari ST, Commodore 64, Commodore Amiga, Dragon 32-64, MSX, MSX 2

 


Video
(Commodore 64 Version)
In game image of Chuckie Egg on the Sinclair ZX Spectrum.
In Game
Title screen of Chuckie Egg on the Sinclair ZX Spectrum.
Title Screen
Advert for Chuckie Egg on the Sinclair ZX Spectrum.
Advert
Game map for Chuckie Egg on the Sinclair ZX Spectrum.
Map


As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.

Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck who is not affected by the positioning of platforms. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels then they advance to 'level 41' which is in fact exactly the same as level 33.


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