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Commando - Sinclair ZX Spectrum

Publisher:Elite Systems Ltd.  ?              No-Intro:N/A
Developer:Capcom Co., Ltd.  ?              GoodName:Commando
Year:1985              TOSEC:Commando
Category:Action              MAME:N/A
Game Manual:Download              Game Music:
Download (NES) 
Download (Atari ST) 

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Also on: Amstrad CPC, Apple II, Arcade, Atari 2600, Atari 7800, Atari ST, Commodore 64, Commodore Amiga, Mattel Intellivision, MSX, MSX 2, Nintendo Game Boy, Nintendo NES

 


Video
(Arcade Version)
In game image of Commando on the Sinclair ZX Spectrum.
In Game
Advert for Commando on the Sinclair ZX Spectrum.
Advert
Game map for Commando on the Sinclair ZX Spectrum.
Map


The player takes control of a soldier named Super Joe,[1] who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.

Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his SMG bullets, grenades can be thrown to clear obstacles, and explosions from well placed grenades can kill several enemies at once.

At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy.

In the NES version, there is a more powerful machine gun upgrade, as well as "glasses" to let the player view all the hidden bunkers and an unlimited grenade upgrade (the player will lose these upgrades after losing a life).


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