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After the War - Amstrad CPC

Publisher:Dinamic Software  ?              No-Intro:N/A
Developer:Dinamic Software  ?              GoodName:After The War
Year:1989              TOSEC:After the War
Category:Action              MAME:N/A
Game Manual:Download              Game Music:N/A

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Also on: Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, MSX, MSX 2, Sinclair ZX Spectrum

 


Video
In game image of After the War on the Amstrad CPC.
In Game
Title screen of After the War on the Amstrad CPC.
Title Screen
Box cover for After the War on the Amstrad CPC.
Box
Box back cover for After the War on the Amstrad CPC.
Box Back
Cartridge artwork for After the War on the Amstrad CPC.
Cartridge
Top of cartridge artwork for After the War on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for After the War on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for After the War.
Marquee
Advert for After the War on the Amstrad CPC.
Advert
(Commodore 64 Version)
Game map for After the War on the Amstrad CPC.
Map
(Sinclair ZX Spectrum Version)


Año 2.019, Manhattan. Después de una guerra nuclear.

De entre las cenizas surge un héroe, Jonathan Rogers, más conocido como «Jungle Rogers», el dueño de la jungla de asfalto.

Su única posibilidad de supervivencia es alcanzar la plataforma de lanzamiento XV-238, situada en la base de control del esquizofrénico asesino profesor McJerin, y escapar a las colonias exteriores.

Su camino no va a ser fácil.

Tiene que atravesar las peligrosas calles de Manhattan infectadas de desahuciados supervivientes que, en lo desesperado de la situación, se han convertido en ladrones y antropófagos. Después le esperan los guardianes del complejo científico de McJerin.

After The War is a video game in which the player controls a character through a post-apocalyptic city, probably after a nuclear war. Released and unreleased artworks by Luis Royo and Alfonso Azpiri reveals that the city should be a post-nuclear version of New York City.

The game was published in 1989 by Dinamic Software, and consisted of two separate parts; the second half of the game was made accessible by successfully completing part one, whereupon the player is given a password (94656981).

Character movements were slightly different in both parts: common movements where to move left and right, to jump and to duck. While in first part the only way of fighting is using fists and legs, second part gives the character the ability of using some kind of futuristic gun. Both loads featured some parts with two levels.


Most viewed Amstrad CPC games:
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 Alien 8 (1985)
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 Saboteur (1986)
 Hero Quest (1991)
 Short Circuit (1987)
 Cauldron (1985)
 Hunchback (1984)
 Mickey Mouse: The Computer Game (1988)
 Game Over (1987)
 Rocky Horror Show (1985)
 WWF Wrestlemania (1991)
 Donkey Kong (1986)
 Prohibition (1987)
 Bubble Bobble (1987)
 Bored of the Rings (1985)
 Rainbow Islands: The Story of Bubble Bobble 2 (1990)
 Tarzan (1986)
 Yie Ar Kung-Fu (1986)
        
 


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