Arkanoid - Amstrad CPC

Publisher:Imagine  Info
Developer:Imagine  Info
Year:Unknown
Category:Action / Breakout games
Game Manual:Download Game Music:
Download (Atari ST)
Download (ZX Spectrum)
Download (NES)

Also on: Atari 7800, Acorn BBC Micro, Atari 8-bit, Atari ST, Commodore 64, Sinclair ZX Spectrum, Commodore Amiga, Microsoft DOS, Nintendo NES, Arcade, Tandy TRS-80, MSX, Tandy TRS-80 CoCo, Coleco Vision

Series: Arkanoid - Revenge of DOH, Arkanoid Returns (Arcade)

Video
In game image of Arkanoid on the Amstrad CPC.
In Game
Title screen of Arkanoid on the Amstrad CPC.
Title Screen
Box cover for Arkanoid on the Amstrad CPC.
Box
Box back cover for Arkanoid on the Amstrad CPC.
Box Back
Cartridge artwork for Arkanoid on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Arkanoid on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Arkanoid on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Arkanoid.
Marquee
Advert for Arkanoid on the Amstrad CPC.
Advert
(Sinclair ZX Spectrum Version)
Game map for Arkanoid on the Amstrad CPC.
Map
(Sinclair ZX Spectrum Version)


The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.
By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.


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