Pac-man - Nintendo Famicom Disk System

Publisher:Namcot  Info
Developer:Namco  Info
Year:1990
Category:Action / Labyrinth
Game Manual:Download (Atari 2600)
Download (Atari 5200)
Download (Apple II)
Download (Mattel Intellivision)
Download (Game Boy)
Download (Atari 8-bit)
 Game Music:
Download (Atari 5200)
Download (Coleco Vision)
Download (Game Boy)
Download (Atari 8-bit)

Also on: Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, Coleco Vision, Commodore VIC-20, Fairchild Channel F, Mattel Intellivision, MGT Sam Coupe, Microsoft Xbox 360, Microsoft Xbox Live Arcade, MSX, Nintendo Game Boy, Nintendo Wii U, Sega Game Gear, Sega Master System, Sharp X68000, Sinclair ZX Spectrum, Sinclair ZX-81, SNK Neo-Geo Pocket Color, Tangerine Oric, Texas Instruments TI 99/4A

Series: Ms. Pac-Man (Arcade), Super Pac-Man (Arcade), Pac-Man Plus (Arcade), Jr. Pac-Man (Arcade), Pac & Pal (Arcade), Pac-Land (Arcade), Pac-Mania (Arcade)

Video
In game image of Pac-man on the Nintendo Famicom Disk System.
In Game
Title screen of Pac-man on the Nintendo Famicom Disk System.
Title Screen
Box cover for Pac-man on the Nintendo Famicom Disk System.
Box
Cartridge artwork for Pac-man on the Nintendo Famicom Disk System.
Cartridge
Arcade Cabinet Marquee for Pac-man.
Marquee
Advert for Pac-man on the Nintendo Famicom Disk System.
Advert
(Atari 2600 Version)

PinballX
TV commercial from another systemPac-man - Atari 5200 version shown because a Nintendo Famicom Disk System commercial is unavailable.


The player controls Pac-Man through a maze, eating pac-dots. When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, he loses a life. Whenever Pac-Man occupies the same tile as an enemy, he is considered to have collided with that ghost. When all lives have been lost, the game ends.

Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pac-Man lose a life on contact), but they still reverse direction.


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