Ultima 4 - Quest Of The Avatar - Sharp X68000
| Also on: MSX 2, Microsoft Windows, FM Towns Marty, Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, Apple II, Atari 8-bit, Sega Master System, ScummVM |
| The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. |
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