Puzznic - Commodore Amiga

Publisher:Ocean  Info
Developer:Software Creations  Info
Year:Unknown
Category:Puzzle
Game Manual:Download Game Music:
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Download (ZX Spectrum)
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Also on: Sony Playstation, Microsoft DOS, Commodore Plus 4, Amstrad CPC, Sinclair ZX Spectrum, Atari ST, Commodore 64, NEC PC Engine, NEC TurboGrafx-16, Nintendo NES, Nintendo Game Boy, FM Towns Marty, Microsoft Windows

Video
In game image of Puzznic on the Commodore Amiga.
In Game
Title screen of Puzznic on the Commodore Amiga.
Title Screen
Box cover for Puzznic on the Commodore Amiga.
Box
Box back cover for Puzznic on the Commodore Amiga.
Box Back
Cartridge artwork for Puzznic on the Commodore Amiga.
Cartridge
Top of cartridge artwork for Puzznic on the Commodore Amiga.
Cartridge Top
Arcade Cabinet Marquee for Puzznic.
Marquee
Advert for Puzznic on the Commodore Amiga.
Advert
(Sinclair ZX Spectrum Version)


The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)


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